Add passed entities to default active selection
Syntax
Example
C# | Copy Code |
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//first will prompt the user to select entities. //After finish the selection (usually by right-click) then the _cmdselectCallback function will be called. //inside the _cmdselectCallback we decide what to do with the selection.In this case we hightlight the selected entities. function MySelect() { vdcanvas.scriptCommand.select(null, _myselectCallback); } function _myselectCallback(_vdcanvas) { //enum all selected entities var selectedEntities = _vdcanvas.scriptCommand.ActiveSelection(); if (!selectedEntities || selectedEntities.length == 0) return; for (var k = 0; k < selectedEntities.length; k++) { var fig = selectedEntities[k]; fig.HighLight = true; _vdcanvas.UpdateFig(fig); } _vdcanvas.redraw(); } //See also following examples: //1.Prompt user to select entities and then prompt to move them vdrawObj.scriptCommand.select(null,function (_vdcanvas) { _vdcanvas.scriptCommand.move(); } ); //2.Prompt user to select entities and then prompt to copy them vdrawObj.scriptCommand.select(null,function (_vdcanvas) { _vdcanvas.scriptCommand.copy(); } ); //3.Move all entities of active layout from 0,0,0 to 10,10,0 without user prompt var entities = []; for (var i = 0; i < layout.Entities.Items.length; i++) { var h = layout.Entities.Items[i]; fig = vdrawObj.GetEntityItem(h); entities.push(fig); } vdrawObj.scriptCommand.select(entities,function (_vdcanvas) { _vdcanvas.scriptCommand.move(null,[0,0,0],[10,10,0]); } ); // or more simple.... vdrawObj.scriptCommand.move(entities,[0,0,0],[10,10,0]); //4.Move all entities of active layout without prompt user to select, but prompt for the from and to point var entities = []; for (var i = 0; i < layout.Entities.Items.length; i++) { var h = layout.Entities.Items[i]; fig = vdrawObj.GetEntityItem(h); entities.push(fig); } vdrawObj.scriptCommand.select(entities,function (_vdcanvas) { _vdcanvas.scriptCommand.move(); } ); |
Remarks
See Also