Add an image reference to the document.
Syntax
Example
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vdrawobj.scriptCommand.image('VectorDraw'); // begins a user action to add an existing image, reference to image with name 'VectorDraw' |
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// Inserts a new image in the document using active , color , linetype,layer etc properties, reference to image with name 'VectorDraw', insertion point 2,2 Size 2 and rotation angle 45 degrees //after this command is finished the object is not drawn on screen. //You can call the vdrawObj.redraw after adding an amount of commands vdrawobj.scriptCommand.image('VectorDraw', '',[[2,2,0],2.0, vdgeo.DegreesToRadians(45)]); setTimeout(vdrawObj.redraw);//post a redraw command |
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// Inserts a new image in the document using active , color , linetype,layer etc properties, reference to image with name 'VectorDraw', insertion point 2,2 Size 2 and rotation angle 45 degrees //after this command is finished the object is not drawn on screen. In order to display it call vdrawObj.DrawEntity and <see cref="M:vdWebLibrary.vdrawObj.Refresh"/> inside the user define callback .See example. function actionentityadded(vdraw, entity) { vdraw.DrawEntity(entity); setTimeout(vdraw.Refresh);//post a refresh command } vdrawobj.scriptCommand.image('VectorDraw','', [[2,2,0],2.0, vdgeo.DegreesToRadians(45)] , actionentityadded); |
Remarks
See Also