TRpgEvent Properties

TURBU

TRpgEvent Properties

 

Back to TRpgEvent

Back to RPG Script Reference

Explanation of Object Pascal types

 

Name Type Description
map word Defines which map # the event is on.
x word The event's x-coordinate on the tile map.
y word The event's y-coordinate on the tile map.
facing byte A number designating which direction the event is facing.  If the event is represented by a tile and not a character sprite, it is considered to be facing down by default.  The direction values are: down: 2, left: 4, right: 6, up: 8.
 

 

 

NOTE: All TRpgEvent properties are currently read-only.  This will be changed in the future as more support for events is added.

This help file was created with the free trial version of HelpScribble.