TRpgCharacter.move
Class
Syntax
procedure move(frequency: byte; skip: boolean; route: word);
Description
This method causes the character to move on-screen, or perform other actions according to the movement script designated by the route parameter. The frequency parameter can be any number from 1 (long delay between steps) to 8 (no delay between steps). If true is passed to the skip parameter, the movement script will skip any moves that are blocked or invalid and continue to the next step. If skip is false, the character will wait until it is able to perform the movement before continuing.
Related topics
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