SetWeather routine
Sets the current weather effect.
Syntax
procedure setWeather(effect: TWeatherEffects; severity: byte);
Description
This routine sets the state of the weather effect system. The effect parameter specifies which effect to set, and severity describes how strong the weather should be, from 0 (none) to 10 (strong). Any value higher than 10 is treated as a 10. If we_off is passed to effect, then the weather is turned off and severity has no effect.
NOTE: Any weather effect will continue to display on the map, independently of any other changes. This includes teleport events that change the scene to a different map.
Related topics
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