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Sound Lib
C/C++Windowsゲーム用音声再生ライブラリ
SoundLib
SoundsManagerTmpl
SoundLib::SoundsManagerTmpl< T > メンバ一覧
継承メンバを含む
SoundLib::SoundsManagerTmpl< T >
の全メンバ一覧です。
AddFile
(const T *pFilePath, const T *pKey)
SoundLib::SoundsManagerTmpl< T >
GetFrequencyRatio
(const T *pKey) const
SoundLib::SoundsManagerTmpl< T >
GetStatus
(const T *pKey) const
SoundLib::SoundsManagerTmpl< T >
GetVolume
(const T *pKey) const
SoundLib::SoundsManagerTmpl< T >
Initialize
()
SoundLib::SoundsManagerTmpl< T >
operator=
(SoundsManagerTmpl< T > &&obj)=default
SoundLib::SoundsManagerTmpl< T >
Pause
(const T *pKey)
SoundLib::SoundsManagerTmpl< T >
Resume
(const T *pKey)
SoundLib::SoundsManagerTmpl< T >
SetFrequencyRatio
(const T *pKey, float ratio)
SoundLib::SoundsManagerTmpl< T >
SetVolume
(const T *pKey, uint8_t volume)
SoundLib::SoundsManagerTmpl< T >
SoundsManagerTmpl
()
SoundLib::SoundsManagerTmpl< T >
SoundsManagerTmpl
(SoundsManagerTmpl< T > &&obj)=default
SoundLib::SoundsManagerTmpl< T >
Start
(const T *pKey, bool isLoopPlayback=false)
SoundLib::SoundsManagerTmpl< T >
Start
(const T *pKey, ISoundsManagerDelegate< T > *pDelegate)
SoundLib::SoundsManagerTmpl< T >
Start
(const T *pKey, void(*onPlayedToEndCallback)(const T *pKey))
SoundLib::SoundsManagerTmpl< T >
Stop
(const T *pKey)
SoundLib::SoundsManagerTmpl< T >
~SoundsManagerTmpl
()
SoundLib::SoundsManagerTmpl< T >
構築:
1.8.14
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クラス
クラス一覧
SoundLib
Audio
CompressedAudio
CompressedAudio
CompressedAudio
~CompressedAudio
GetBitsPerSample
GetChannelCount
GetFormatName
GetSamplingRate
GetWaveFormatEx
HasReadToEnd
Load
operator=
Read
Reset
IAudio
~IAudio
GetBitsPerSample
GetChannelCount
GetFormatName
GetSamplingRate
GetWaveFormatEx
HasReadToEnd
Load
Read
Reset
Mp3Audio
Mp3Audio
Mp3Audio
~Mp3Audio
GetBitsPerSample
GetChannelCount
GetFormatName
GetSamplingRate
GetWaveFormatEx
HasReadToEnd
Load
operator=
Read
Reset
OggAudio
OggAudio
OggAudio
~OggAudio
GetBitsPerSample
GetChannelCount
GetFormatName
GetSamplingRate
GetWaveFormatEx
HasReadToEnd
Load
operator=
Read
Reset
WaveAudio
WaveAudio
WaveAudio
~WaveAudio
GetBitsPerSample
GetChannelCount
GetFormatName
GetSamplingRate
GetWaveFormatEx
HasReadToEnd
Load
operator=
Read
Reset
AudioHandler
AudioHandler
AudioHandler
~AudioHandler
BufferEndCallback
GetFrequencyRatio
GetStatus
GetVolume
operator=
Pause
Prepare
Resume
SetFrequencyRatio
SetVolume
Start
Start
Start
Stop
MAX_FREQENCY_RATIO
Common
OutputDebugString
ToChar
IAudioHandlerDelegate
~IAudioHandlerDelegate
OnPlayedToEnd
ISoundsManagerDelegate
~ISoundsManagerDelegate
OnPlayedToEnd
IVoiceCallbackDelegate
~IVoiceCallbackDelegate
BufferEndCallback
SoundsManagerTmpl
SoundsManagerTmpl
SoundsManagerTmpl
~SoundsManagerTmpl
AddFile
GetFrequencyRatio
GetStatus
GetVolume
Initialize
operator=
Pause
Resume
SetFrequencyRatio
SetVolume
Start
Start
Start
Stop
VoiceCallback
VoiceCallback
VoiceCallback
~VoiceCallback
OnBufferEnd
OnBufferStart
OnLoopEnd
OnStreamEnd
OnVoiceError
OnVoiceProcessingPassEnd
OnVoiceProcessingPassStart
operator=
クラス索引
クラス階層
SoundLib::Common
SoundLib::Audio::IAudio
SoundLib::Audio::CompressedAudio
SoundLib::Audio::Mp3Audio
SoundLib::Audio::OggAudio
SoundLib::Audio::WaveAudio
SoundLib::IAudioHandlerDelegate< T >
SoundLib::ISoundsManagerDelegate< T >
SoundLib::IVoiceCallbackDelegate
SoundLib::AudioHandler< T >
IXAudio2VoiceCallback
SoundLib::VoiceCallback
SoundLib::SoundsManagerTmpl< T >
クラスメンバ
全て
関数
変数
ファイル
ファイル一覧
SoundLib
Audio
CompressedAudio.h
IAudio.h
Mp3Audio.h
OggAudio.h
WaveAudio.h
AudioHandler.h
Common.h
IAudioHandlerDelegate.h
ISoundsManagerDelegate.h
IVoiceCallbackDelegate.h
SoundsManager.h
VoiceCallback.h
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