Sound Lib: メンバ一覧

Sound Lib

Sound Lib
C/C++Windowsゲーム用音声再生ライブラリ
SoundLib::SoundsManagerTmpl< T > メンバ一覧

継承メンバを含む SoundLib::SoundsManagerTmpl< T > の全メンバ一覧です。

AddFile(const T *pFilePath, const T *pKey)SoundLib::SoundsManagerTmpl< T >
GetFrequencyRatio(const T *pKey) constSoundLib::SoundsManagerTmpl< T >
GetStatus(const T *pKey) constSoundLib::SoundsManagerTmpl< T >
GetVolume(const T *pKey) constSoundLib::SoundsManagerTmpl< T >
Initialize()SoundLib::SoundsManagerTmpl< T >
operator=(SoundsManagerTmpl< T > &&obj)=defaultSoundLib::SoundsManagerTmpl< T >
Pause(const T *pKey)SoundLib::SoundsManagerTmpl< T >
Resume(const T *pKey)SoundLib::SoundsManagerTmpl< T >
SetFrequencyRatio(const T *pKey, float ratio)SoundLib::SoundsManagerTmpl< T >
SetVolume(const T *pKey, uint8_t volume)SoundLib::SoundsManagerTmpl< T >
SoundsManagerTmpl()SoundLib::SoundsManagerTmpl< T >
SoundsManagerTmpl(SoundsManagerTmpl< T > &&obj)=defaultSoundLib::SoundsManagerTmpl< T >
Start(const T *pKey, bool isLoopPlayback=false)SoundLib::SoundsManagerTmpl< T >
Start(const T *pKey, ISoundsManagerDelegate< T > *pDelegate)SoundLib::SoundsManagerTmpl< T >
Start(const T *pKey, void(*onPlayedToEndCallback)(const T *pKey))SoundLib::SoundsManagerTmpl< T >
Stop(const T *pKey)SoundLib::SoundsManagerTmpl< T >
~SoundsManagerTmpl()SoundLib::SoundsManagerTmpl< T >
構築:   doxygen 1.8.14