nvidia::apex::RenderSpriteTextureLayout Struct Reference
Struct for sprite texture layout info. More...
#include <UserRenderSpriteBufferDesc.h>
Public Types | |
enum | Enum { NONE = 0, POSITION_FLOAT4, SCALE_ORIENT_SUBTEX_FLOAT4, COLOR_RGBA8, COLOR_BGRA8, COLOR_FLOAT4, NUM_LAYOUTS } |
Enum of sprite texture layout info. | |
Static Public Member Functions | |
static PX_INLINE RenderDataFormat::Enum | getLayoutFormat (Enum layout) |
Get layout format. |
Detailed Description
Struct for sprite texture layout info.
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:58:41
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