nvidia::apex::RenderSpriteLayoutElement Struct Reference
potential semantics of a sprite buffer More...
#include <UserRenderSpriteBufferDesc.h>
Public Types | |
enum | Enum { POSITION_FLOAT3, COLOR_RGBA8, COLOR_BGRA8, COLOR_FLOAT4, VELOCITY_FLOAT3, SCALE_FLOAT2, LIFE_REMAIN_FLOAT1, DENSITY_FLOAT1, SUBTEXTURE_FLOAT1, ORIENTATION_FLOAT1, USER_DATA_UINT1, NUM_SEMANTICS } |
Enum of sprite buffer semantics types. | |
Static Public Member Functions | |
static PX_INLINE RenderDataFormat::Enum | getSemanticFormat (Enum semantic) |
Get semantic format. | |
static PX_INLINE RenderSpriteSemantic::Enum | getSemantic (Enum semantic) |
Get semantic from layout element format. |
Detailed Description
potential semantics of a sprite buffer
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:58:41
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