APEX Framework: nvidia::apex::RenderSpriteLayoutElement Struct Reference

NVIDIA APEX

nvidia::apex::RenderSpriteLayoutElement Struct Reference

potential semantics of a sprite buffer More...

#include <UserRenderSpriteBufferDesc.h>

List of all members.

Public Types

enum  Enum {
  POSITION_FLOAT3,
  COLOR_RGBA8,
  COLOR_BGRA8,
  COLOR_FLOAT4,
  VELOCITY_FLOAT3,
  SCALE_FLOAT2,
  LIFE_REMAIN_FLOAT1,
  DENSITY_FLOAT1,
  SUBTEXTURE_FLOAT1,
  ORIENTATION_FLOAT1,
  USER_DATA_UINT1,
  NUM_SEMANTICS
}
 Enum of sprite buffer semantics types.

Static Public Member Functions

static PX_INLINE
RenderDataFormat::Enum 
getSemanticFormat (Enum semantic)
 Get semantic format.
static PX_INLINE
RenderSpriteSemantic::Enum 
getSemantic (Enum semantic)
 Get semantic from layout element format.

Detailed Description

potential semantics of a sprite buffer


The documentation for this struct was generated from the following file:

Generated on Fri Dec 15 2017 13:58:41

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