APEX Framework: Member List

NVIDIA APEX

nvidia::apex::VertexFormat Member List
This is the complete list of members for nvidia::apex::VertexFormat, including all inherited members.
addBuffer(const char *name)=0nvidia::apex::VertexFormat [pure virtual]
BufferID typedefnvidia::apex::VertexFormat
bufferReplaceWithLast(uint32_t index)=0nvidia::apex::VertexFormat [pure virtual]
getBufferAccess(uint32_t index) const =0nvidia::apex::VertexFormat [pure virtual]
getBufferCount() const =0nvidia::apex::VertexFormat [pure virtual]
getBufferFormat(uint32_t index) const =0nvidia::apex::VertexFormat [pure virtual]
getBufferID(uint32_t index) const =0nvidia::apex::VertexFormat [pure virtual]
getBufferIndexFromID(BufferID id) const =0nvidia::apex::VertexFormat [pure virtual]
getBufferName(uint32_t index) const =0nvidia::apex::VertexFormat [pure virtual]
getBufferSemantic(uint32_t index) const =0nvidia::apex::VertexFormat [pure virtual]
getBufferSerialize(uint32_t index) const =0nvidia::apex::VertexFormat [pure virtual]
getCustomBufferCount() const =0nvidia::apex::VertexFormat [pure virtual]
getID(const char *name) const =0nvidia::apex::VertexFormat [pure virtual]
getSemanticID(RenderVertexSemantic::Enum semantic) const =0nvidia::apex::VertexFormat [pure virtual]
getSemanticName(RenderVertexSemantic::Enum semantic) const =0nvidia::apex::VertexFormat [pure virtual]
getWinding() const =0nvidia::apex::VertexFormat [pure virtual]
hasSeparateBoneBuffer() const =0nvidia::apex::VertexFormat [pure virtual]
MAX_BONE_PER_VERTEX_COUNT enum value (defined in nvidia::apex::VertexFormat)nvidia::apex::VertexFormat
MAX_UV_COUNT enum value (defined in nvidia::apex::VertexFormat)nvidia::apex::VertexFormat
reset()=0nvidia::apex::VertexFormat [pure virtual]
setBufferAccess(uint32_t index, RenderDataAccess::Enum access)=0nvidia::apex::VertexFormat [pure virtual]
setBufferFormat(uint32_t index, RenderDataFormat::Enum format)=0nvidia::apex::VertexFormat [pure virtual]
setBufferSerialize(uint32_t index, bool serialize)=0nvidia::apex::VertexFormat [pure virtual]
setHasSeparateBoneBuffer(bool hasSeparateBoneBuffer)=0nvidia::apex::VertexFormat [pure virtual]
setWinding(RenderCullMode::Enum winding)=0nvidia::apex::VertexFormat [pure virtual]
VertexFormat() (defined in nvidia::apex::VertexFormat)nvidia::apex::VertexFormat [inline, protected]
~VertexFormat() (defined in nvidia::apex::VertexFormat)nvidia::apex::VertexFormat [inline, protected, virtual]

Generated on Fri Dec 15 2017 13:58:41
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