| addBuffer(const char *name)=0 | nvidia::apex::VertexFormat | [pure virtual] |
| BufferID typedef | nvidia::apex::VertexFormat | |
| bufferReplaceWithLast(uint32_t index)=0 | nvidia::apex::VertexFormat | [pure virtual] |
| getBufferAccess(uint32_t index) const =0 | nvidia::apex::VertexFormat | [pure virtual] |
| getBufferCount() const =0 | nvidia::apex::VertexFormat | [pure virtual] |
| getBufferFormat(uint32_t index) const =0 | nvidia::apex::VertexFormat | [pure virtual] |
| getBufferID(uint32_t index) const =0 | nvidia::apex::VertexFormat | [pure virtual] |
| getBufferIndexFromID(BufferID id) const =0 | nvidia::apex::VertexFormat | [pure virtual] |
| getBufferName(uint32_t index) const =0 | nvidia::apex::VertexFormat | [pure virtual] |
| getBufferSemantic(uint32_t index) const =0 | nvidia::apex::VertexFormat | [pure virtual] |
| getBufferSerialize(uint32_t index) const =0 | nvidia::apex::VertexFormat | [pure virtual] |
| getCustomBufferCount() const =0 | nvidia::apex::VertexFormat | [pure virtual] |
| getID(const char *name) const =0 | nvidia::apex::VertexFormat | [pure virtual] |
| getSemanticID(RenderVertexSemantic::Enum semantic) const =0 | nvidia::apex::VertexFormat | [pure virtual] |
| getSemanticName(RenderVertexSemantic::Enum semantic) const =0 | nvidia::apex::VertexFormat | [pure virtual] |
| getWinding() const =0 | nvidia::apex::VertexFormat | [pure virtual] |
| hasSeparateBoneBuffer() const =0 | nvidia::apex::VertexFormat | [pure virtual] |
| MAX_BONE_PER_VERTEX_COUNT enum value (defined in nvidia::apex::VertexFormat) | nvidia::apex::VertexFormat | |
| MAX_UV_COUNT enum value (defined in nvidia::apex::VertexFormat) | nvidia::apex::VertexFormat | |
| reset()=0 | nvidia::apex::VertexFormat | [pure virtual] |
| setBufferAccess(uint32_t index, RenderDataAccess::Enum access)=0 | nvidia::apex::VertexFormat | [pure virtual] |
| setBufferFormat(uint32_t index, RenderDataFormat::Enum format)=0 | nvidia::apex::VertexFormat | [pure virtual] |
| setBufferSerialize(uint32_t index, bool serialize)=0 | nvidia::apex::VertexFormat | [pure virtual] |
| setHasSeparateBoneBuffer(bool hasSeparateBoneBuffer)=0 | nvidia::apex::VertexFormat | [pure virtual] |
| setWinding(RenderCullMode::Enum winding)=0 | nvidia::apex::VertexFormat | [pure virtual] |
| VertexFormat() (defined in nvidia::apex::VertexFormat) | nvidia::apex::VertexFormat | [inline, protected] |
| ~VertexFormat() (defined in nvidia::apex::VertexFormat) | nvidia::apex::VertexFormat | [inline, protected, virtual] |