APEX Framework: nvidia::apex::RenderBufferData< SemanticClass, SemanticEnum > Class Template Reference

NVIDIA APEX

nvidia::apex::RenderBufferData< SemanticClass, SemanticEnum > Class Template Reference

Describes all of the semantics of a render buffer. More...

#include <RenderBufferData.h>

List of all members.

Public Member Functions

PX_INLINE const
RenderSemanticData
getSemanticData (SemanticEnum semantic) const
 Returns the properties of a base semantic.
PX_INLINE uint32_t getNumCustomSemantics () const
 Returns the number of custom semantics.
PX_INLINE const
RenderSemanticData
getCustomSemanticData (uint32_t index) const
 Returns the properties of a custom semantic.
PX_INLINE void setCustomSemanticData (RenderSemanticData *data, uint32_t num)
 Set a specific set of custom semantics on this data buffer.
PX_INLINE void setSemanticData (SemanticEnum semantic, const void *data, uint32_t stride, RenderDataFormat::Enum format, RenderDataFormat::Enum srcFormat=RenderDataFormat::UNSPECIFIED)
 Set the properties (pointer and stride) of a base semantic.

Detailed Description

template<class SemanticClass, class SemanticEnum>
class nvidia::apex::RenderBufferData< SemanticClass, SemanticEnum >

Describes all of the semantics of a render buffer.


Member Function Documentation

template<class SemanticClass, class SemanticEnum>
PX_INLINE void nvidia::apex::RenderBufferData< SemanticClass, SemanticEnum >::setCustomSemanticData ( RenderSemanticData data,
uint32_t  num 
) [inline]

Set a specific set of custom semantics on this data buffer.

If there are named custom semantics in a RenderMeshAsset, its RenderMeshActor will call this function to set those semantics on this buffer.


The documentation for this class was generated from the following file:

Generated on Fri Dec 15 2017 13:58:40

Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.