APEX Framework: nvidia::apex::RenderBoneSemantic Struct Reference

NVIDIA APEX

nvidia::apex::RenderBoneSemantic Struct Reference

The semantics available for bone buffers. More...

#include <UserRenderBoneBufferDesc.h>

List of all members.

Public Types

enum  Enum {
  POSE = 0,
  PREVIOUS_POSE,
  NUM_SEMANTICS
}
 Enum of the semantics available for bone buffers. More...

Detailed Description

The semantics available for bone buffers.


Member Enumeration Documentation

Enum of the semantics available for bone buffers.

Enumerator:
POSE 

A matrix that transforms from object space into animated object space or even world space.

PREVIOUS_POSE 

The corresponding poses from the last frame.

NUM_SEMANTICS 

Count of semantics, not a valid semantic.


The documentation for this struct was generated from the following file:

Generated on Fri Dec 15 2017 13:58:41

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