APEX Framework: nvidia::apex::ParticleIosAssetAuthoring Class Reference

NVIDIA APEX

nvidia::apex::ParticleIosAssetAuthoring Class Reference

APEX Particle System Asset Authoring class. More...

#include <ParticleIosAsset.h>

Inheritance diagram for nvidia::apex::ParticleIosAssetAuthoring:
nvidia::apex::AssetAuthoring nvidia::apex::ApexInterface nvidia::apex::RWLockable

List of all members.

Public Member Functions

virtual void setParticleRadius (float)=0
 Set the radius of a particle.
virtual void setMaxInjectedParticleCount (float count)=0
 Set the maximum number of particles that are allowed to be newly created on each frame.
virtual void setMaxParticleCount (uint32_t count)=0
 Set the maximum number of particles that this IOS can simulate.
virtual void setParticleMass (float)=0
 Set the mass of a particle.
virtual void setCollisionGroupName (const char *collisionGroupName)=0
 Set the (NRP) name for the collision group.
virtual void setCollisionGroupMaskName (const char *collisionGroupMaskName)=0
 Set the (NRP) name for the collision group mask.

Detailed Description

APEX Particle System Asset Authoring class.


The documentation for this class was generated from the following file:

Generated on Fri Dec 15 2017 13:58:40

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