APEX Framework: nvidia::apex::ParticleIosAsset Class Reference

NVIDIA APEX

nvidia::apex::ParticleIosAsset Class Reference

APEX Particle System Asset. More...

#include <ParticleIosAsset.h>

Inheritance diagram for nvidia::apex::ParticleIosAsset:
nvidia::apex::IosAsset nvidia::apex::Asset nvidia::apex::ApexInterface nvidia::apex::RWLockable

List of all members.

Public Member Functions

virtual float getParticleRadius () const =0
 Get the radius of a particle.
virtual float getMaxInjectedParticleCount () const =0
 Get the maximum number of particles that are allowed to be newly created on each frame.
virtual uint32_t getMaxParticleCount () const =0
 Get the maximum number of particles that this IOS can simulate.
virtual float getParticleMass () const =0
 Get the mass of a particle.

Detailed Description

APEX Particle System Asset.


The documentation for this class was generated from the following file:

Generated on Fri Dec 15 2017 13:58:40

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