NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List

NVIDIA PhysX SDK 3.4 API

PxVec3 Member List

This is the complete list of members for PxVec3, including all inherited members.

abs() const PxVec3 [inline]
cross(const PxVec3 &v) const PxVec3 [inline]
dot(const PxVec3 &v) const PxVec3 [inline]
getNormalized() const PxVec3 [inline]
isFinite() const PxVec3 [inline]
isNormalized() const PxVec3 [inline]
isZero() const PxVec3 [inline]
magnitude() const PxVec3 [inline]
magnitudeSquared() const PxVec3 [inline]
maxElement() const PxVec3 [inline]
maximum(const PxVec3 &v) const PxVec3 [inline]
minElement() const PxVec3 [inline]
minimum(const PxVec3 &v) const PxVec3 [inline]
multiply(const PxVec3 &a) const PxVec3 [inline]
normalize()PxVec3 [inline]
normalizeFast()PxVec3 [inline]
normalizeSafe()PxVec3 [inline]
operator!=(const PxVec3 &v) const PxVec3 [inline]
operator*(float f) const PxVec3 [inline]
operator*=(float f)PxVec3 [inline]
operator+(const PxVec3 &v) const PxVec3 [inline]
operator+=(const PxVec3 &v)PxVec3 [inline]
operator-() const PxVec3 [inline]
operator-(const PxVec3 &v) const PxVec3 [inline]
operator-=(const PxVec3 &v)PxVec3 [inline]
operator/(float f) const PxVec3 [inline]
operator/=(float f)PxVec3 [inline]
operator=(const PxVec3 &p)PxVec3 [inline]
operator==(const PxVec3 &v) const PxVec3 [inline]
operator[](unsigned int index)PxVec3 [inline]
operator[](unsigned int index) const PxVec3 [inline]
PxVec3()PxVec3 [inline]
PxVec3(PxZERO r)PxVec3 [inline]
PxVec3(float a)PxVec3 [inline, explicit]
PxVec3(float nx, float ny, float nz)PxVec3 [inline]
PxVec3(const PxVec3 &v)PxVec3 [inline]
xPxVec3
yPxVec3
zPxVec3



Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com