NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List

NVIDIA PhysX SDK 3.4 API

PxSimulationFilterCallback Member List

This is the complete list of members for PxSimulationFilterCallback, including all inherited members.

pairFound(PxU32 pairID, PxFilterObjectAttributes attributes0, PxFilterData filterData0, const PxActor *a0, const PxShape *s0, PxFilterObjectAttributes attributes1, PxFilterData filterData1, const PxActor *a1, const PxShape *s1, PxPairFlags &pairFlags)=0PxSimulationFilterCallback [pure virtual]
pairLost(PxU32 pairID, PxFilterObjectAttributes attributes0, PxFilterData filterData0, PxFilterObjectAttributes attributes1, PxFilterData filterData1, bool objectRemoved)=0PxSimulationFilterCallback [pure virtual]
statusChange(PxU32 &pairID, PxPairFlags &pairFlags, PxFilterFlags &filterFlags)=0PxSimulationFilterCallback [pure virtual]
~PxSimulationFilterCallback()PxSimulationFilterCallback [inline, protected, virtual]



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