NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List

NVIDIA PhysX SDK 3.4 API

PxRigidStatic Member List

This is the complete list of members for PxRigidStatic, including all inherited members.

attachShape(PxShape &shape)=0PxRigidActor [pure virtual]
createShape(const PxGeometry &geometry, PxMaterial *const *materials, PxU16 materialCount, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)=0PxRigidActor [pure virtual]
createShape(const PxGeometry &geometry, const PxMaterial &material, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)PxRigidActor [inline]
detachShape(PxShape &shape, bool wakeOnLostTouch=true)=0PxRigidActor [pure virtual]
getActorFlags() const =0PxActor [pure virtual]
getAggregate() const =0PxActor [pure virtual]
getBaseFlags() const PxBase [inline]
getClientBehaviorFlags() const =0PxActor [pure virtual]
getConcreteType() const PxBase [inline]
getConcreteTypeName() const PxRigidStatic [inline, virtual]
getConstraints(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxRigidActor [pure virtual]
getDominanceGroup() const =0PxActor [pure virtual]
getGlobalPose() const =0PxRigidActor [pure virtual]
getName() const =0PxActor [pure virtual]
getNbConstraints() const =0PxRigidActor [pure virtual]
getNbShapes() const =0PxRigidActor [pure virtual]
getOwnerClient() const =0PxActor [pure virtual]
getScene() const =0PxActor [pure virtual]
getShapes(PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxRigidActor [pure virtual]
getType() const =0PxActor [pure virtual]
getWorldBounds(float inflation=1.01f) const =0PxActor [pure virtual]
is()PxBase [inline]
is() const PxBase [inline]
isKindOf(const char *name) const PxRigidStatic [inline, protected, virtual]
isReleasable() const PxBase [inline, virtual]
mBaseFlagsPxBase [protected]
mConcreteTypePxBase [protected]
PxActor(PxType concreteType, PxBaseFlags baseFlags)PxActor [inline, protected]
PxActor(PxBaseFlags baseFlags)PxActor [inline, protected]
PxBase(PxType concreteType, PxBaseFlags baseFlags)PxBase [inline, protected]
PxBase(PxBaseFlags baseFlags)PxBase [inline, protected]
PxRigidActor(PxType concreteType, PxBaseFlags baseFlags)PxRigidActor [inline, protected]
PxRigidActor(PxBaseFlags baseFlags)PxRigidActor [inline, protected]
PxRigidStatic(PxType concreteType, PxBaseFlags baseFlags)PxRigidStatic [inline, protected]
PxRigidStatic(PxBaseFlags baseFlags)PxRigidStatic [inline, protected]
release()=0PxRigidActor [pure virtual]
setActorFlag(PxActorFlag::Enum flag, bool value)=0PxActor [pure virtual]
setActorFlags(PxActorFlags inFlags)=0PxActor [pure virtual]
setBaseFlag(PxBaseFlag::Enum flag, bool value)PxBase [inline]
setBaseFlags(PxBaseFlags inFlags)PxBase [inline]
setClientBehaviorFlags(PxActorClientBehaviorFlags)=0PxActor [pure virtual]
setDominanceGroup(PxDominanceGroup dominanceGroup)=0PxActor [pure virtual]
setGlobalPose(const PxTransform &pose, bool autowake=true)=0PxRigidActor [pure virtual]
setName(const char *name)=0PxActor [pure virtual]
setOwnerClient(PxClientID inClient)=0PxActor [pure virtual]
typeMatch() const PxBase [inline, protected]
userDataPxActor
~PxActor()PxActor [inline, protected, virtual]
~PxBase()PxBase [inline, protected, virtual]
~PxRigidActor()PxRigidActor [inline, protected, virtual]
~PxRigidStatic()PxRigidStatic [inline, protected, virtual]



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