NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List

NVIDIA PhysX SDK 3.4 API

PxQuat Member List

This is the complete list of members for PxQuat, including all inherited members.

dot(const PxQuat &v) const PxQuat [inline]
getAngle() const PxQuat [inline]
getAngle(const PxQuat &q) const PxQuat [inline]
getBasisVector0() const PxQuat [inline]
getBasisVector1() const PxQuat [inline]
getBasisVector2() const PxQuat [inline]
getConjugate() const PxQuat [inline]
getImaginaryPart() const PxQuat [inline]
getNormalized() const PxQuat [inline]
isFinite() const PxQuat [inline]
isIdentity() const PxQuat [inline]
isSane() const PxQuat [inline]
isUnit() const PxQuat [inline]
magnitude() const PxQuat [inline]
magnitudeSquared() const PxQuat [inline]
normalize()PxQuat [inline]
operator*(const PxQuat &q) const PxQuat [inline]
operator*(float r) const PxQuat [inline]
operator*=(const PxQuat &q)PxQuat [inline]
operator*=(const float s)PxQuat [inline]
operator+(const PxQuat &q) const PxQuat [inline]
operator+=(const PxQuat &q)PxQuat [inline]
operator-() const PxQuat [inline]
operator-(const PxQuat &q) const PxQuat [inline]
operator-=(const PxQuat &q)PxQuat [inline]
operator=(const PxQuat &p)PxQuat [inline]
operator==(const PxQuat &q) const PxQuat [inline]
PxQuat()PxQuat [inline]
PxQuat(PxIDENTITY r)PxQuat [inline]
PxQuat(float r)PxQuat [inline, explicit]
PxQuat(float nx, float ny, float nz, float nw)PxQuat [inline]
PxQuat(float angleRadians, const PxVec3 &unitAxis)PxQuat [inline]
PxQuat(const PxQuat &v)PxQuat [inline]
PxQuat(const PxMat33 &m)PxQuat [explicit]
rotate(const PxVec3 &v) const PxQuat [inline]
rotateInv(const PxVec3 &v) const PxQuat [inline]
toRadiansAndUnitAxis(float &angle, PxVec3 &axis) const PxQuat [inline]
wPxQuat
xPxQuat
yPxQuat
zPxQuat



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