NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List

NVIDIA PhysX SDK 3.4 API

PxPhysics Member List

This is the complete list of members for PxPhysics, including all inherited members.

createAggregate(PxU32 maxSize, bool enableSelfCollision)=0PxPhysics [pure virtual]
createArticulation()=0PxPhysics [pure virtual]
createCloth(const PxTransform &globalPose, PxClothFabric &fabric, const PxClothParticle *particles, PxClothFlags flags)=0PxPhysics [pure virtual]
createClothFabric(PxInputStream &stream)=0PxPhysics [pure virtual]
createClothFabric(const PxClothFabricDesc &desc)=0PxPhysics [pure virtual]
createConstraint(PxRigidActor *actor0, PxRigidActor *actor1, PxConstraintConnector &connector, const PxConstraintShaderTable &shaders, PxU32 dataSize)=0PxPhysics [pure virtual]
createConvexMesh(PxInputStream &stream)=0PxPhysics [pure virtual]
createHeightField(PxInputStream &stream)=0PxPhysics [pure virtual]
createMaterial(PxReal staticFriction, PxReal dynamicFriction, PxReal restitution)=0PxPhysics [pure virtual]
createParticleFluid(PxU32 maxParticles, bool perParticleRestOffset=false)=0PxPhysics [pure virtual]
createParticleSystem(PxU32 maxParticles, bool perParticleRestOffset=false)=0PxPhysics [pure virtual]
createPruningStructure(PxRigidActor *const *actors, PxU32 nbActors)=0PxPhysics [pure virtual]
createRigidDynamic(const PxTransform &pose)=0PxPhysics [pure virtual]
createRigidStatic(const PxTransform &pose)=0PxPhysics [pure virtual]
createScene(const PxSceneDesc &sceneDesc)=0PxPhysics [pure virtual]
createShape(const PxGeometry &geometry, const PxMaterial &material, bool isExclusive=false, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)PxPhysics [inline]
createShape(const PxGeometry &geometry, PxMaterial *const *materials, PxU16 materialCount, bool isExclusive=false, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)=0PxPhysics [pure virtual]
createTriangleMesh(PxInputStream &stream)=0PxPhysics [pure virtual]
getClothFabrics(PxClothFabric **userBuffer, PxU32 bufferSize) const =0PxPhysics [pure virtual]
getConvexMeshes(PxConvexMesh **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxPhysics [pure virtual]
getFoundation()=0PxPhysics [pure virtual]
getHeightFields(PxHeightField **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxPhysics [pure virtual]
getMaterials(PxMaterial **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxPhysics [pure virtual]
getNbClothFabrics() const =0PxPhysics [pure virtual]
getNbConvexMeshes() const =0PxPhysics [pure virtual]
getNbHeightFields() const =0PxPhysics [pure virtual]
getNbMaterials() const =0PxPhysics [pure virtual]
getNbScenes() const =0PxPhysics [pure virtual]
getNbShapes() const =0PxPhysics [pure virtual]
getNbTriangleMeshes() const =0PxPhysics [pure virtual]
getPhysicsInsertionCallback()=0PxPhysics [pure virtual]
getScenes(PxScene **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxPhysics [pure virtual]
getShapes(PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxPhysics [pure virtual]
getTolerancesScale() const =0PxPhysics [pure virtual]
getTriangleMeshes(PxTriangleMesh **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxPhysics [pure virtual]
registerDeletionListener(PxDeletionListener &observer, const PxDeletionEventFlags &deletionEvents, bool restrictedObjectSet=false)=0PxPhysics [pure virtual]
registerDeletionListenerObjects(PxDeletionListener &observer, const PxBase *const *observables, PxU32 observableCount)=0PxPhysics [pure virtual]
release()=0PxPhysics [pure virtual]
unregisterDeletionListener(PxDeletionListener &observer)=0PxPhysics [pure virtual]
unregisterDeletionListenerObjects(PxDeletionListener &observer, const PxBase *const *observables, PxU32 observableCount)=0PxPhysics [pure virtual]
~PxPhysics()PxPhysics [inline, virtual]



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