NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List

NVIDIA PhysX SDK 3.4 API

PxGeometryQuery Member List

This is the complete list of members for PxGeometryQuery, including all inherited members.

computePenetration(PxVec3 &direction, PxF32 &depth, const PxGeometry &geom0, const PxTransform &pose0, const PxGeometry &geom1, const PxTransform &pose1)PxGeometryQuery [static]
getWorldBounds(const PxGeometry &geom, const PxTransform &pose, float inflation=1.01f)PxGeometryQuery [static]
isValid(const PxGeometry &geom)PxGeometryQuery [static]
overlap(const PxGeometry &geom0, const PxTransform &pose0, const PxGeometry &geom1, const PxTransform &pose1)PxGeometryQuery [static]
pointDistance(const PxVec3 &point, const PxGeometry &geom, const PxTransform &pose, PxVec3 *closestPoint=NULL)PxGeometryQuery [static]
raycast(const PxVec3 &origin, const PxVec3 &unitDir, const PxGeometry &geom, const PxTransform &pose, PxReal maxDist, PxHitFlags hitFlags, PxU32 maxHits, PxRaycastHit *PX_RESTRICT rayHits)PxGeometryQuery [static]
sweep(const PxVec3 &unitDir, const PxReal maxDist, const PxGeometry &geom0, const PxTransform &pose0, const PxGeometry &geom1, const PxTransform &pose1, PxSweepHit &sweepHit, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxReal inflation=0.f)PxGeometryQuery [static]



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