NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List

NVIDIA PhysX SDK 3.4 API

PxCloth Member List

This is the complete list of members for PxCloth, including all inherited members.

addCollisionCapsule(PxU32 first, PxU32 second)=0PxCloth [pure virtual]
addCollisionConvex(PxU32 mask)=0PxCloth [pure virtual]
addCollisionPlane(const PxClothCollisionPlane &plane)=0PxCloth [pure virtual]
addCollisionSphere(const PxClothCollisionSphere &sphere)=0PxCloth [pure virtual]
addCollisionTriangle(const PxClothCollisionTriangle &triangle)=0PxCloth [pure virtual]
clearInterpolation()=0PxCloth [pure virtual]
getActorFlags() const =0PxActor [pure virtual]
getAggregate() const =0PxActor [pure virtual]
getAngularDragCoefficient() const =0PxCloth [pure virtual]
getAngularInertiaScale() const =0PxCloth [pure virtual]
getBaseFlags() const PxBase [inline]
getCentrifugalInertiaScale() const =0PxCloth [pure virtual]
getClientBehaviorFlags() const =0PxActor [pure virtual]
getClothFlags() const =0PxCloth [pure virtual]
getCollisionData(PxClothCollisionSphere *spheresBuffer, PxU32 *capsulesBuffer, PxClothCollisionPlane *planesBuffer, PxU32 *convexesBuffer, PxClothCollisionTriangle *trianglesBuffer) const =0PxCloth [pure virtual]
getCollisionMassScale() const =0PxCloth [pure virtual]
getConcreteType() const PxBase [inline]
getConcreteTypeName() const PxCloth [inline, virtual]
getContactOffset() const =0PxCloth [pure virtual]
getDampingCoefficient() const =0PxCloth [pure virtual]
getDominanceGroup() const =0PxActor [pure virtual]
getExternalAcceleration() const =0PxCloth [pure virtual]
getFabric() const =0PxCloth [pure virtual]
getFrictionCoefficient() const =0PxCloth [pure virtual]
getGlobalPose() const =0PxCloth [pure virtual]
getLinearDragCoefficient() const =0PxCloth [pure virtual]
getLinearInertiaScale() const =0PxCloth [pure virtual]
getMotionConstraintConfig() const =0PxCloth [pure virtual]
getMotionConstraints(PxClothParticleMotionConstraint *motionConstraintsBuffer) const =0PxCloth [pure virtual]
getName() const =0PxActor [pure virtual]
getNbCollisionCapsules() const =0PxCloth [pure virtual]
getNbCollisionConvexes() const =0PxCloth [pure virtual]
getNbCollisionPlanes() const =0PxCloth [pure virtual]
getNbCollisionSpheres() const =0PxCloth [pure virtual]
getNbCollisionTriangles() const =0PxCloth [pure virtual]
getNbMotionConstraints() const =0PxCloth [pure virtual]
getNbParticleAccelerations() const =0PxCloth [pure virtual]
getNbParticles() const =0PxCloth [pure virtual]
getNbRestPositions() const =0PxCloth [pure virtual]
getNbSelfCollisionIndices() const =0PxCloth [pure virtual]
getNbSeparationConstraints() const =0PxCloth [pure virtual]
getNbVirtualParticles() const =0PxCloth [pure virtual]
getNbVirtualParticleWeights() const =0PxCloth [pure virtual]
getOwnerClient() const =0PxActor [pure virtual]
getParticleAccelerations(PxVec4 *particleAccelerationsBuffer) const =0PxCloth [pure virtual]
getPreviousTimeStep() const =0PxCloth [pure virtual]
getRestOffset() const =0PxCloth [pure virtual]
getRestPositions(PxVec4 *restPositions) const =0PxCloth [pure virtual]
getScene() const =0PxActor [pure virtual]
getSelfCollisionDistance() const =0PxCloth [pure virtual]
getSelfCollisionIndices(PxU32 *indices) const =0PxCloth [pure virtual]
getSelfCollisionStiffness() const =0PxCloth [pure virtual]
getSeparationConstraints(PxClothParticleSeparationConstraint *separationConstraintsBuffer) const =0PxCloth [pure virtual]
getSimulationFilterData() const =0PxCloth [pure virtual]
getSleepLinearVelocity() const =0PxCloth [pure virtual]
getSolverFrequency() const =0PxCloth [pure virtual]
getStiffnessFrequency() const =0PxCloth [pure virtual]
getStretchConfig(PxClothFabricPhaseType::Enum type) const =0PxCloth [pure virtual]
getTetherConfig() const =0PxCloth [pure virtual]
getType() const =0PxActor [pure virtual]
getVirtualParticles(PxU32 *indicesBuffer) const =0PxCloth [pure virtual]
getVirtualParticleWeights(PxVec3 *weightsBuffer) const =0PxCloth [pure virtual]
getWakeCounter() const =0PxCloth [pure virtual]
getWindDrag() const =0PxCloth [pure virtual]
getWindLift() const =0PxCloth [pure virtual]
getWindVelocity() const =0PxCloth [pure virtual]
getWorldBounds(float inflation=1.01f) const =0PxCloth [pure virtual]
is()PxBase [inline]
is() const PxBase [inline]
isKindOf(const char *name) const PxCloth [inline, protected, virtual]
isReleasable() const PxBase [inline, virtual]
isSleeping() const =0PxCloth [pure virtual]
lockParticleData(PxDataAccessFlags flags)=0PxCloth [pure virtual]
lockParticleData() const =0PxCloth [pure virtual]
mBaseFlagsPxBase [protected]
mConcreteTypePxBase [protected]
putToSleep()=0PxCloth [pure virtual]
PxActor(PxType concreteType, PxBaseFlags baseFlags)PxActor [inline, protected]
PxActor(PxBaseFlags baseFlags)PxActor [inline, protected]
PxBase(PxType concreteType, PxBaseFlags baseFlags)PxBase [inline, protected]
PxBase(PxBaseFlags baseFlags)PxBase [inline, protected]
PxCloth(PxType concreteType, PxBaseFlags baseFlags)PxCloth [inline, protected]
PxCloth(PxBaseFlags baseFlags)PxCloth [inline, protected]
release()=0PxCloth [pure virtual]
removeCollisionCapsule(PxU32 index)=0PxCloth [pure virtual]
removeCollisionConvex(PxU32 index)=0PxCloth [pure virtual]
removeCollisionPlane(PxU32 index)=0PxCloth [pure virtual]
removeCollisionSphere(PxU32 index)=0PxCloth [pure virtual]
removeCollisionTriangle(PxU32 index)=0PxCloth [pure virtual]
setActorFlag(PxActorFlag::Enum flag, bool value)=0PxActor [pure virtual]
setActorFlags(PxActorFlags inFlags)=0PxActor [pure virtual]
setAngularDragCoefficient(PxVec3 dragCoefficient)=0PxCloth [pure virtual]
setAngularInertiaScale(PxVec3 scale)=0PxCloth [pure virtual]
setBaseFlag(PxBaseFlag::Enum flag, bool value)PxBase [inline]
setBaseFlags(PxBaseFlags inFlags)PxBase [inline]
setCentrifugalInertiaScale(PxVec3 scale)=0PxCloth [pure virtual]
setClientBehaviorFlags(PxActorClientBehaviorFlags)=0PxActor [pure virtual]
setClothFlag(PxClothFlag::Enum flag, bool value)=0PxCloth [pure virtual]
setClothFlags(PxClothFlags inFlags)=0PxCloth [pure virtual]
setCollisionMassScale(PxReal scalingCoefficient)=0PxCloth [pure virtual]
setCollisionPlanes(const PxClothCollisionPlane *planesBuffer, PxU32 count)=0PxCloth [pure virtual]
setCollisionSpheres(const PxClothCollisionSphere *spheresBuffer, PxU32 count)=0PxCloth [pure virtual]
setCollisionTriangles(const PxClothCollisionTriangle *trianglesBuffer, PxU32 count)=0PxCloth [pure virtual]
setContactOffset(PxReal offset)=0PxCloth [pure virtual]
setDampingCoefficient(PxVec3 dampingCoefficient)=0PxCloth [pure virtual]
setDominanceGroup(PxDominanceGroup dominanceGroup)=0PxActor [pure virtual]
setDragCoefficient(PxReal scale)=0PxCloth [pure virtual]
setExternalAcceleration(PxVec3 acceleration)=0PxCloth [pure virtual]
setFrictionCoefficient(PxReal frictionCoefficient)=0PxCloth [pure virtual]
setGlobalPose(const PxTransform &pose)=0PxCloth [pure virtual]
setInertiaScale(PxReal scale)=0PxCloth [pure virtual]
setLinearDragCoefficient(PxVec3 dragCoefficient)=0PxCloth [pure virtual]
setLinearInertiaScale(PxVec3 scale)=0PxCloth [pure virtual]
setMotionConstraintConfig(const PxClothMotionConstraintConfig &config)=0PxCloth [pure virtual]
setMotionConstraints(const PxClothParticleMotionConstraint *motionConstraints)=0PxCloth [pure virtual]
setName(const char *name)=0PxActor [pure virtual]
setOwnerClient(PxClientID inClient)=0PxActor [pure virtual]
setParticleAccelerations(const PxVec4 *particleAccelerations)=0PxCloth [pure virtual]
setParticles(const PxClothParticle *currentParticles, const PxClothParticle *previousParticles)=0PxCloth [pure virtual]
setRestOffset(PxReal offset)=0PxCloth [pure virtual]
setRestPositions(const PxVec4 *restPositions)=0PxCloth [pure virtual]
setSelfCollisionDistance(PxReal distance)=0PxCloth [pure virtual]
setSelfCollisionIndices(const PxU32 *indices, PxU32 nbIndices)=0PxCloth [pure virtual]
setSelfCollisionStiffness(PxReal stiffness)=0PxCloth [pure virtual]
setSeparationConstraints(const PxClothParticleSeparationConstraint *separationConstraints)=0PxCloth [pure virtual]
setSimulationFilterData(const PxFilterData &data)=0PxCloth [pure virtual]
setSleepLinearVelocity(PxReal threshold)=0PxCloth [pure virtual]
setSolverFrequency(PxReal frequency)=0PxCloth [pure virtual]
setStiffnessFrequency(PxReal frequency)=0PxCloth [pure virtual]
setStretchConfig(PxClothFabricPhaseType::Enum type, const PxClothStretchConfig &config)=0PxCloth [pure virtual]
setTargetPose(const PxTransform &pose)=0PxCloth [pure virtual]
setTetherConfig(const PxClothTetherConfig &config)=0PxCloth [pure virtual]
setVirtualParticles(PxU32 numVirtualParticles, const PxU32 *indices, PxU32 numWeights, const PxVec3 *weights)=0PxCloth [pure virtual]
setWakeCounter(PxReal wakeCounterValue)=0PxCloth [pure virtual]
setWindDrag(PxReal)=0PxCloth [pure virtual]
setWindLift(PxReal)=0PxCloth [pure virtual]
setWindVelocity(PxVec3)=0PxCloth [pure virtual]
typeMatch() const PxBase [inline, protected]
userDataPxActor
wakeUp()=0PxCloth [pure virtual]
~PxActor()PxActor [inline, protected, virtual]
~PxBase()PxBase [inline, protected, virtual]
~PxCloth()PxCloth [inline, protected, virtual]



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