NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List

NVIDIA PhysX SDK 3.4 API

PxBatchQuery Member List

This is the complete list of members for PxBatchQuery, including all inherited members.

execute()=0PxBatchQuery [pure virtual]
getFilterShaderData() const =0PxBatchQuery [pure virtual]
getFilterShaderDataSize() const =0PxBatchQuery [pure virtual]
getOwnerClient() const =0PxBatchQuery [pure virtual]
getPostFilterShader() const =0PxBatchQuery [pure virtual]
getPreFilterShader() const =0PxBatchQuery [pure virtual]
getUserMemory()=0PxBatchQuery [pure virtual]
overlap(const PxGeometry &geometry, const PxTransform &pose, PxU16 maxTouchHits=0, const PxQueryFilterData &filterData=PxQueryFilterData(), void *userData=NULL, const PxQueryCache *cache=NULL)=0PxBatchQuery [pure virtual]
raycast(const PxVec3 &origin, const PxVec3 &unitDir, PxReal distance=PX_MAX_F32, PxU16 maxTouchHits=0, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxQueryFilterData &filterData=PxQueryFilterData(), void *userData=NULL, const PxQueryCache *cache=NULL)=0PxBatchQuery [pure virtual]
release()=0PxBatchQuery [pure virtual]
setUserMemory(const PxBatchQueryMemory &)=0PxBatchQuery [pure virtual]
sweep(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxU16 maxTouchHits=0, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxQueryFilterData &filterData=PxQueryFilterData(), void *userData=NULL, const PxQueryCache *cache=NULL, const PxReal inflation=0.f)=0PxBatchQuery [pure virtual]
~PxBatchQuery()PxBatchQuery [inline, protected, virtual]



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