NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List

NVIDIA PhysX SDK 3.4 API

PxArticulation Member List

This is the complete list of members for PxArticulation, including all inherited members.

applyImpulse(PxArticulationLink *link, const PxArticulationDriveCache &driveCache, const PxVec3 &linearImpulse, const PxVec3 &angularImpulse)=0PxArticulation [pure virtual]
computeImpulseResponse(PxArticulationLink *link, PxVec3 &linearResponse, PxVec3 &angularResponse, const PxArticulationDriveCache &driveCache, const PxVec3 &linearImpulse, const PxVec3 &angularImpulse) const =0PxArticulation [pure virtual]
createDriveCache(PxReal compliance, PxU32 driveIterations) const =0PxArticulation [pure virtual]
createLink(PxArticulationLink *parent, const PxTransform &pose)=0PxArticulation [pure virtual]
getAggregate() const =0PxArticulation [pure virtual]
getBaseFlags() const PxBase [inline]
getConcreteType() const PxBase [inline]
getConcreteTypeName() const PxArticulation [inline, virtual]
getExternalDriveIterations() const =0PxArticulation [pure virtual]
getInternalDriveIterations() const =0PxArticulation [pure virtual]
getLinks(PxArticulationLink **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxArticulation [pure virtual]
getMaxProjectionIterations() const =0PxArticulation [pure virtual]
getName() const =0PxArticulation [pure virtual]
getNbLinks() const =0PxArticulation [pure virtual]
getScene() const =0PxArticulation [pure virtual]
getSeparationTolerance() const =0PxArticulation [pure virtual]
getSleepThreshold() const =0PxArticulation [pure virtual]
getSolverIterationCounts(PxU32 &minPositionIters, PxU32 &minVelocityIters) const =0PxArticulation [pure virtual]
getStabilizationThreshold() const =0PxArticulation [pure virtual]
getWakeCounter() const =0PxArticulation [pure virtual]
getWorldBounds(float inflation=1.01f) const =0PxArticulation [pure virtual]
is()PxBase [inline]
is() const PxBase [inline]
isKindOf(const char *name) const PxArticulation [inline, protected, virtual]
isReleasable() const PxBase [inline, virtual]
isSleeping() const =0PxArticulation [pure virtual]
mBaseFlagsPxBase [protected]
mConcreteTypePxBase [protected]
putToSleep()=0PxArticulation [pure virtual]
PxArticulation(PxType concreteType, PxBaseFlags baseFlags)PxArticulation [inline, protected]
PxArticulation(PxBaseFlags baseFlags)PxArticulation [inline, protected]
PxBase(PxType concreteType, PxBaseFlags baseFlags)PxBase [inline, protected]
PxBase(PxBaseFlags baseFlags)PxBase [inline, protected]
release()=0PxArticulation [pure virtual]
releaseDriveCache(PxArticulationDriveCache &driveCache) const =0PxArticulation [pure virtual]
setBaseFlag(PxBaseFlag::Enum flag, bool value)PxBase [inline]
setBaseFlags(PxBaseFlags inFlags)PxBase [inline]
setExternalDriveIterations(PxU32 iterations)=0PxArticulation [pure virtual]
setInternalDriveIterations(PxU32 iterations)=0PxArticulation [pure virtual]
setMaxProjectionIterations(PxU32 iterations)=0PxArticulation [pure virtual]
setName(const char *name)=0PxArticulation [pure virtual]
setSeparationTolerance(PxReal tolerance)=0PxArticulation [pure virtual]
setSleepThreshold(PxReal threshold)=0PxArticulation [pure virtual]
setSolverIterationCounts(PxU32 minPositionIters, PxU32 minVelocityIters=1)=0PxArticulation [pure virtual]
setStabilizationThreshold(PxReal threshold)=0PxArticulation [pure virtual]
setWakeCounter(PxReal wakeCounterValue)=0PxArticulation [pure virtual]
typeMatch() const PxBase [inline, protected]
updateDriveCache(PxArticulationDriveCache &driveCache, PxReal compliance, PxU32 driveIterations) const =0PxArticulation [pure virtual]
userDataPxArticulation
wakeUp()=0PxArticulation [pure virtual]
~PxArticulation()PxArticulation [inline, protected, virtual]
~PxBase()PxBase [inline, protected, virtual]



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