NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSceneLock.h Source File

NVIDIA PhysX SDK 3.4 API

PxSceneLock.h

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00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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00029 
00030 
00031 #ifndef PX_PHYSICS_NX_SCENELOCK
00032 #define PX_PHYSICS_NX_SCENELOCK
00033 
00037 #include "PxPhysXConfig.h"
00038 #include "PxScene.h"
00039 
00040 #if !PX_DOXYGEN
00041 namespace physx
00042 {
00043 #endif
00044 
00055 class PxSceneReadLock
00056 {
00057     PxSceneReadLock(const PxSceneReadLock&);
00058     PxSceneReadLock& operator=(const PxSceneReadLock&);
00059 
00060 public:
00061     
00068     PxSceneReadLock(PxScene& scene, const char* file=NULL, PxU32 line=0)
00069         : mScene(scene)
00070     {
00071         mScene.lockRead(file, line);
00072     }
00073 
00074     ~PxSceneReadLock()
00075     {
00076         mScene.unlockRead();
00077     }
00078 
00079 private:
00080 
00081     PxScene& mScene;
00082 };
00083 
00094 class PxSceneWriteLock
00095 {
00096     PxSceneWriteLock(const PxSceneWriteLock&);
00097     PxSceneWriteLock& operator=(const PxSceneWriteLock&);
00098 
00099 public:
00100 
00107     PxSceneWriteLock(PxScene& scene, const char* file=NULL, PxU32 line=0)
00108         : mScene(scene)
00109     {
00110         mScene.lockWrite(file, line);
00111     }
00112 
00113     ~PxSceneWriteLock()
00114     {
00115         mScene.unlockWrite();
00116     }
00117 
00118 private:
00119 
00120     PxScene& mScene;
00121 };
00122 
00123 
00124 #if !PX_DOXYGEN
00125 } // namespace physx
00126 #endif
00127 
00129 #endif


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