PxSceneLock.h
Go to the documentation of this file.00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_NX_SCENELOCK 00032 #define PX_PHYSICS_NX_SCENELOCK 00033 00037 #include "PxPhysXConfig.h" 00038 #include "PxScene.h" 00039 00040 #if !PX_DOXYGEN 00041 namespace physx 00042 { 00043 #endif 00044 00055 class PxSceneReadLock 00056 { 00057 PxSceneReadLock(const PxSceneReadLock&); 00058 PxSceneReadLock& operator=(const PxSceneReadLock&); 00059 00060 public: 00061 00068 PxSceneReadLock(PxScene& scene, const char* file=NULL, PxU32 line=0) 00069 : mScene(scene) 00070 { 00071 mScene.lockRead(file, line); 00072 } 00073 00074 ~PxSceneReadLock() 00075 { 00076 mScene.unlockRead(); 00077 } 00078 00079 private: 00080 00081 PxScene& mScene; 00082 }; 00083 00094 class PxSceneWriteLock 00095 { 00096 PxSceneWriteLock(const PxSceneWriteLock&); 00097 PxSceneWriteLock& operator=(const PxSceneWriteLock&); 00098 00099 public: 00100 00107 PxSceneWriteLock(PxScene& scene, const char* file=NULL, PxU32 line=0) 00108 : mScene(scene) 00109 { 00110 mScene.lockWrite(file, line); 00111 } 00112 00113 ~PxSceneWriteLock() 00114 { 00115 mScene.unlockWrite(); 00116 } 00117 00118 private: 00119 00120 PxScene& mScene; 00121 }; 00122 00123 00124 #if !PX_DOXYGEN 00125 } // namespace physx 00126 #endif 00127 00129 #endif
Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com