NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxQuat.h File Reference

NVIDIA PhysX SDK 3.4 API

PxQuat.h File Reference

#include "foundation/PxVec3.h"

Include dependency graph for PxQuat.h:

foundation/PxVec3.hfoundation/PxMath.hfoundation/PxPreprocessor.hfoundation/PxIntrinsics.hfoundation/PxAssert.hfoundation/Px.hfoundation/PxSimpleTypes.h

This graph shows which files directly or indirectly include this file:

PxPhysicsAPI.hPxMassProperties.hPxMat33.hPxMat44.hPxTransform.hPxExtensionsAPI.hPxRigidBodyExt.hPxRenderBuffer.hPxMeshScale.hPxBounds3.hPxControllerManager.hPxConvexMeshGeometry.hPxTriangleMeshGeometry.hPxGeometryHelpers.hPxShape.hPxVolumeCache.hPxRigidActor.hPxContactModifyCallback.hPxPhysics.hPxJoint.hPxRigidActorExt.hPxDistanceJoint.hPxFixedJoint.hPxJointLimit.hPxPrismaticJoint.hPxRevoluteJoint.hPxSphericalJoint.hPxD6Joint.hPxHeightFieldGeometry.hPxActor.hPxParticleBase.hPxBroadPhase.hPxSceneDesc.hPxHeightFieldDesc.hPxTriangleMesh.hPxParticleExt.hPxCloth.hPxParticleSystem.hPxScene.hPxCooking.hPxMidphaseDesc.hPxPlaneGeometry.hPxSimulationEventCallback.hPxSpatialIndex.hPxExtended.hPxSimpleFactory.hPxVehicleUpdate.hPxController.hPxControllerObstacles.h

Go to the source code of this file.


Classes

class  PxQuat
 This is a quaternion class. For more information on quaternion mathematics consult a mathematics source on complex numbers. More...



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