NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxLockedData.h File Reference

NVIDIA PhysX SDK 3.4 API

PxLockedData.h File Reference

#include "PxPhysXConfig.h"
#include "foundation/PxFlags.h"

Include dependency graph for PxLockedData.h:

PxPhysXConfig.hfoundation/PxFlags.hcommon/PxPhysXCommonConfig.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.h

This graph shows which files directly or indirectly include this file:

PxPhysicsAPI.hPxCloth.hPxClothParticleData.hPxParticleReadData.hPxParticleBase.hPxParticleFluidReadData.hPxParticleSystem.hPxParticleFluid.hPxScene.hPxSceneLock.hPxVolumeCache.hPxSceneQueryExt.hPxExtensionsAPI.h

Go to the source code of this file.


Classes

struct  PxDataAccessFlag
class  PxLockedData
 Parent class for bulk data that is shared between the SDK and the application. More...

Typedefs

typedef PxFlags
< PxDataAccessFlag::Enum, PxU8 > 
PxDataAccessFlags
 collection of set bits defined in PxDataAccessFlag.



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