NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxGpuDispatcher.h Source File

NVIDIA PhysX SDK 3.4 API

PxGpuDispatcher.h

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00027 
00028 #ifndef PXTASK_PXGPUDISPATCHER_H
00029 #define PXTASK_PXGPUDISPATCHER_H
00030 
00031 #include "task/PxTaskDefine.h"
00032 #include "task/PxTask.h"
00033 
00034 /* forward decl to avoid including <cuda.h> */
00035 typedef struct CUstream_st* CUstream;
00036 
00037 namespace physx
00038 {
00039 
00040 struct PxGpuCopyDesc;
00041 class PxCudaContextManager;
00042 
00043 PX_PUSH_PACK_DEFAULT
00044 
00045 class PxTaskManager;
00046 
00071 class PxGpuDispatcher
00072 {
00073 public:
00080     virtual void                startSimulation() = 0;
00081 
00091     virtual void                startGroup() = 0;
00092 
00100     virtual void                submitTask(PxTask& task) = 0;
00101 
00110     virtual void                finishGroup() = 0;
00111 
00135     virtual void                addCompletionPrereq(PxBaseTask& task) = 0;
00136 
00143     virtual PxCudaContextManager* getCudaContextManager() = 0;
00144 
00151     virtual void                stopSimulation() = 0;
00152 
00172     virtual bool                failureDetected() const = 0;
00173 
00180     virtual void                forceFailureMode() = 0;
00181 
00201     virtual void                launchCopyKernel(PxGpuCopyDesc* desc, uint32_t count, CUstream stream) = 0;
00202 
00209     virtual PxBaseTask&         getPreLaunchTask() = 0;
00210 
00217     virtual void                addPreLaunchDependent(PxBaseTask& dependent) = 0;
00218 
00225     virtual PxBaseTask&         getPostLaunchTask() = 0;
00226     
00233     virtual void                addPostLaunchDependent(PxBaseTask& dependent) = 0;
00234 
00235 protected:
00240     virtual ~PxGpuDispatcher() {}
00241 };
00242 
00243 PX_POP_PACK
00244 
00245 } // end physx namespace
00246 
00247 
00248 #endif // PXTASK_PXGPUDISPATCHER_H


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