PxFoundationVersion.h
Go to the documentation of this file.00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 #ifndef PX_FOUNDATION_VERSION_NUMBER_H 00031 #define PX_FOUNDATION_VERSION_NUMBER_H 00032 00033 /* 00034 VersionNumbers: The combination of these 00035 numbers uniquely identifies the API, and should 00036 be incremented when the SDK API changes. This may 00037 include changes to file formats. 00038 00039 This header is included in the main SDK header files 00040 so that the entire SDK and everything that builds on it 00041 is completely rebuilt when this file changes. Thus, 00042 this file is not to include a frequently changing 00043 build number. See BuildNumber.h for that. 00044 00045 Each of these three values should stay below 255 because 00046 sometimes they are stored in a byte. 00047 */ 00052 #define PX_FOUNDATION_VERSION_MAJOR 1 00053 #define PX_FOUNDATION_VERSION_MINOR 0 00054 #define PX_FOUNDATION_VERSION_BUGFIX 0 00055 00060 #define PX_FOUNDATION_VERSION \ 00061 ((PX_FOUNDATION_VERSION_MAJOR << 24) + (PX_FOUNDATION_VERSION_MINOR << 16) + (PX_FOUNDATION_VERSION_BUGFIX << 8) + 0) 00062 00063 #endif // PX_FOUNDATION_VERSION_NUMBER_H 00064
Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com