NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxFoundationVersion.h Source File

NVIDIA PhysX SDK 3.4 API

PxFoundationVersion.h

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00029 
00030 #ifndef PX_FOUNDATION_VERSION_NUMBER_H
00031 #define PX_FOUNDATION_VERSION_NUMBER_H
00032 
00033 /*
00034 VersionNumbers:  The combination of these
00035 numbers uniquely identifies the API, and should
00036 be incremented when the SDK API changes.  This may
00037 include changes to file formats.
00038 
00039 This header is included in the main SDK header files
00040 so that the entire SDK and everything that builds on it
00041 is completely rebuilt when this file changes.  Thus,
00042 this file is not to include a frequently changing
00043 build number.  See BuildNumber.h for that.
00044 
00045 Each of these three values should stay below 255 because
00046 sometimes they are stored in a byte.
00047 */
00052 #define PX_FOUNDATION_VERSION_MAJOR 1
00053 #define PX_FOUNDATION_VERSION_MINOR 0
00054 #define PX_FOUNDATION_VERSION_BUGFIX 0
00055 
00060 #define PX_FOUNDATION_VERSION                                                                                          \
00061     ((PX_FOUNDATION_VERSION_MAJOR << 24) + (PX_FOUNDATION_VERSION_MINOR << 16) + (PX_FOUNDATION_VERSION_BUGFIX << 8) + 0)
00062 
00063 #endif // PX_FOUNDATION_VERSION_NUMBER_H
00064 


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