NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxExtended.h File Reference

NVIDIA PhysX SDK 3.4 API

PxExtended.h File Reference

#include "PxPhysXConfig.h"
#include "foundation/PxTransform.h"
#include "foundation/PxAssert.h"

Include dependency graph for PxExtended.h:

PxPhysXConfig.hfoundation/PxTransform.hfoundation/PxAssert.hcommon/PxPhysXCommonConfig.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hfoundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxIntrinsics.h

This graph shows which files directly or indirectly include this file:

PxController.hPxPhysicsAPI.hPxControllerObstacles.hPxBoxController.hPxCapsuleController.h

Go to the source code of this file.


Classes

struct  PxExtendedVec3

Defines

#define PX_BIG_WORLDS
#define PX_MAX_EXTENDED   PX_MAX_F64
#define PxExtendedAbs(x)   fabs(x)

Typedefs

typedef double PxExtended

Functions

PX_FORCE_INLINE PxVec3 toVec3 (const PxExtendedVec3 &v)



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