NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxAggregate.h Source File

NVIDIA PhysX SDK 3.4 API

PxAggregate.h

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00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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00029 
00030 
00031 #ifndef PX_PHYSICS_NX_AGGREGATE
00032 #define PX_PHYSICS_NX_AGGREGATE
00033 
00038 #include "PxPhysXConfig.h"
00039 #include "common/PxBase.h"
00040 
00041 
00042 #if !PX_DOXYGEN
00043 namespace physx
00044 {
00045 #endif
00046 
00047 class PxActor;
00048 
00069 class PxAggregate : public PxBase
00070 {
00071 public:
00072 
00081     virtual void        release()               = 0;
00082 
00097     virtual bool        addActor(PxActor& actor)        = 0;
00098 
00110     virtual bool        removeActor(PxActor& actor)     = 0;
00111 
00126     virtual bool        addArticulation(PxArticulation& articulation) = 0;
00127 
00139     virtual bool        removeArticulation(PxArticulation& articulation) = 0;
00140 
00150     virtual PxU32       getNbActors() const = 0;
00151 
00159     virtual PxU32       getMaxNbActors() const = 0;
00160 
00173     virtual PxU32       getActors(PxActor** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0;
00174 
00182     virtual PxScene*    getScene()  = 0;
00183 
00189     virtual bool        getSelfCollision()  const   = 0;
00190 
00191     virtual const char* getConcreteTypeName() const { return "PxAggregate"; }
00192 
00193 protected:
00194     PX_INLINE           PxAggregate(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags) {}
00195     PX_INLINE           PxAggregate(PxBaseFlags baseFlags) : PxBase(baseFlags) {}
00196     virtual             ~PxAggregate() {}
00197     virtual bool        isKindOf(const char* name) const { return !::strcmp("PxAggregate", name) || PxBase::isKindOf(name); }
00198 };
00199 
00200 #if !PX_DOXYGEN
00201 } // namespace physx
00202 #endif
00203 
00205 #endif


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