NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleComponents.h File Reference

NVIDIA PhysX API

PxVehicleComponents.h File Reference

#include "foundation/PxMemory.h"
#include "foundation/PxVec3.h"
#include "common/PxCoreUtilityTypes.h"
#include "PxVehicleSDK.h"
#include "common/PxTypeInfo.h"

Include dependency graph for PxVehicleComponents.h:

foundation/PxMemory.hfoundation/PxVec3.hcommon/PxCoreUtilityTypes.hPxVehicleSDK.hcommon/PxTypeInfo.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxIntrinsics.hfoundation/PxPreprocessor.hfoundation/PxMath.hfoundation/PxAssert.hcommon/PxPhysXCommonConfig.h

This graph shows which files directly or indirectly include this file:

PxPhysicsAPI.hPxVehicleDrive.hPxVehicleDrive4W.hPxVehicleDriveTank.hPxVehicleDriveNW.hPxVehicleWheels.hPxVehicleNoDrive.hPxVehicleUtilControl.h

Go to the source code of this file.


Classes

class  PxVehicleChassisData
class  PxVehicleEngineData
class  PxVehicleGearsData
class  PxVehicleAutoBoxData
class  PxVehicleDifferential4WData
class  PxVehicleDifferentialNWData
class  PxVehicleAckermannGeometryData
struct  PxVehicleClutchAccuracyMode
 Choose between a potentially more expensive but more accurate solution to the clutch model or a potentially cheaper but less accurate solution. More...
class  PxVehicleClutchData
class  PxVehicleTireLoadFilterData
 Tire load variation can be strongly dependent on the time-step so it is a good idea to filter it to give less jerky handling behavior. More...
class  PxVehicleWheelData
class  PxVehicleSuspensionData
class  PxVehicleAntiRollBarData
class  PxVehicleTireData

Functions

 PX_COMPILE_TIME_ASSERT (0==(sizeof(PxVehicleChassisData)&0x0f))



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