NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxExtensionsAPI.h Source File

NVIDIA PhysX API

PxExtensionsAPI.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
00002 // under a form of NVIDIA software license agreement provided separately to you.
00003 //
00004 // Notice
00005 // NVIDIA Corporation and its licensors retain all intellectual property and
00006 // proprietary rights in and to this software and related documentation and
00007 // any modifications thereto. Any use, reproduction, disclosure, or
00008 // distribution of this software and related documentation without an express
00009 // license agreement from NVIDIA Corporation is strictly prohibited.
00010 //
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
00015 //
00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
00018 // information or for any infringement of patents or other rights of third parties that may
00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_EXTENSIONS_API_H
00032 #define PX_EXTENSIONS_API_H
00033 
00037 #include "foundation/PxErrorCallback.h"
00038 #include "extensions/PxDefaultAllocator.h"
00039 #include "extensions/PxConstraintExt.h"
00040 #include "extensions/PxDistanceJoint.h"
00041 #include "extensions/PxFixedJoint.h"
00042 #include "extensions/PxPrismaticJoint.h"
00043 #include "extensions/PxRevoluteJoint.h"
00044 #include "extensions/PxSphericalJoint.h"
00045 #include "extensions/PxD6Joint.h"
00046 #include "extensions/PxDefaultSimulationFilterShader.h"
00047 #include "extensions/PxDefaultErrorCallback.h"
00048 #include "extensions/PxDefaultStreams.h"
00049 #include "extensions/PxRigidActorExt.h"
00050 #include "extensions/PxRigidBodyExt.h"
00051 #include "extensions/PxShapeExt.h"
00052 #include "extensions/PxParticleExt.h"
00053 #include "extensions/PxTriangleMeshExt.h"
00054 #include "extensions/PxSerialization.h"
00055 #include "extensions/PxDefaultCpuDispatcher.h"
00056 #include "extensions/PxSmoothNormals.h"
00057 #include "extensions/PxSimpleFactory.h"
00058 #include "extensions/PxStringTableExt.h"
00059 #include "extensions/PxClothFabricCooker.h"
00060 #include "extensions/PxBroadPhaseExt.h"
00061 #include "extensions/PxClothMeshQuadifier.h"
00062 #include "extensions/PxMassProperties.h"
00063 #include "extensions/PxSceneQueryExt.h"
00064 
00076 PX_C_EXPORT bool PX_CALL_CONV PxInitExtensions(physx::PxPhysics& physics, physx::PxPvd* pvd);
00077 
00087 PX_C_EXPORT void PX_CALL_CONV PxCloseExtensions();
00088 
00090 #endif // PX_EXTENSIONS_API_H


Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com