NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTriangleMeshExt.h File Reference

NVIDIA PhysX API

PxTriangleMeshExt.h File Reference

#include "PxPhysXConfig.h"
#include "common/PxPhysXCommonConfig.h"

Include dependency graph for PxTriangleMeshExt.h:

PxPhysXConfig.hcommon/PxPhysXCommonConfig.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.h

This graph shows which files directly or indirectly include this file:

PxExtensionsAPI.hPxPhysicsAPI.h

Go to the source code of this file.


Classes

class  PxMeshOverlapUtil
 Utility class to find mesh triangles touched by a specified geometry object. More...

Functions

PX_DEPRECATED PxVec3 PxComputeMeshPenetration (PxU32 maxIter, const PxGeometry &geom, const PxTransform &geomPose, const PxTriangleMeshGeometry &meshGeom, const PxTransform &meshPose, PxU32 &nb)
 Computes an approximate minimum translational distance (MTD) between a geometry object and a mesh.
bool PxComputeTriangleMeshPenetration (PxVec3 &direction, PxReal &depth, const PxGeometry &geom, const PxTransform &geomPose, const PxTriangleMeshGeometry &meshGeom, const PxTransform &meshPose, PxU32 maxIter, PxU32 *usedIter=NULL)
 Computes an approximate minimum translational distance (MTD) between a geometry object and a mesh.
PX_DEPRECATED PxVec3 PxComputeHeightFieldPenetration (PxU32 maxIter, const PxGeometry &geom, const PxTransform &geomPose, const PxHeightFieldGeometry &heightFieldGeom, const PxTransform &heightFieldPose, PxU32 &nb)
 Computes an approximate minimum translational distance (MTD) between a geometry object and a heightfield.
bool PxComputeHeightFieldPenetration (PxVec3 &direction, PxReal &depth, const PxGeometry &geom, const PxTransform &geomPose, const PxHeightFieldGeometry &heightFieldGeom, const PxTransform &heightFieldPose, PxU32 maxIter, PxU32 *usedIter=NULL)
 Computes an approximate minimum translational distance (MTD) between a geometry object and a heightfield.



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