NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSphericalJoint.h File Reference

NVIDIA PhysX API

PxSphericalJoint.h File Reference

#include "extensions/PxJoint.h"
#include "extensions/PxJointLimit.h"

Include dependency graph for PxSphericalJoint.h:

extensions/PxJoint.hextensions/PxJointLimit.hfoundation/PxTransform.hPxRigidActor.hcommon/PxBase.hPxConstraint.hfoundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxPreprocessor.hfoundation/PxIntrinsics.hfoundation/PxAssert.hfoundation/Px.hfoundation/PxSimpleTypes.hPxActor.hPxShape.hPxPhysXConfig.hfoundation/PxBounds3.hPxClient.hcommon/PxPhysXCommonConfig.hfoundation/PxMat33.hfoundation/PxFlags.hPxSerialFramework.hPxCollection.hcommon/PxTypeInfo.hgeometry/PxGeometry.hgeometry/PxGeometryHelpers.hPxBoxGeometry.hPxSphereGeometry.hPxCapsuleGeometry.hPxPlaneGeometry.hPxConvexMeshGeometry.hPxTriangleMeshGeometry.hPxHeightFieldGeometry.hfoundation/PxUnionCast.hgeometry/PxMeshScale.hcommon/PxCoreUtilityTypes.hgeometry/PxConvexMesh.hPxConstraintDesc.hcommon/PxTolerancesScale.h

This graph shows which files directly or indirectly include this file:

PxExtensionsAPI.hPxPhysicsAPI.h

Go to the source code of this file.


Classes

struct  PxSphericalJointFlag
 Flags specific to the spherical joint. More...
class  PxSphericalJoint
 A joint which behaves in a similar way to a ball and socket. More...

Typedefs

typedef PxFlags
< PxSphericalJointFlag::Enum,
PxU16 > 
PxSphericalJointFlags

Functions

PxSphericalJointPxSphericalJointCreate (PxPhysics &physics, PxRigidActor *actor0, const PxTransform &localFrame0, PxRigidActor *actor1, const PxTransform &localFrame1)
 Create a spherical joint.



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