Refresh the main sprite collection when importing new sprite bundles
Namespace: Assets.FantasyHeroes.Scripts Assembly: Assembly-CSharp (in Assembly-CSharp.dll)
Public Class SpriteCollectionRefresh
Inherits AssetPostprocessor
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public class SpriteCollectionRefresh : AssetPostprocessor
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public ref class SpriteCollectionRefresh : public AssetPostprocessor^
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public class SpriteCollectionRefresh
extends AssetPostprocessor
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Name | Description | |
---|---|---|
OnPostprocessAllAssets(string[], string[], string[], string[]) |
Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.