Character presentation in editor
Namespace: Assets.FantasyHeroes.Scripts Assembly: Assembly-CSharp (in Assembly-CSharp.dll)
<ExecuteInEditMode()> _
Public Class Character
Inherits MonoBehaviour
This language is not supported or no code example is available.
[ExecuteInEditMode()]
public class Character : MonoBehaviour
This language is not supported or no code example is available.
[ExecuteInEditMode()]
public ref class Character : public MonoBehaviour^
This language is not supported or no code example is available.
Name | Description | |
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Initialize() | Initialize character renderers with selected sprites |
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OnValidate() | Called automatically when something was changed |
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SetArmor(Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite) | |
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SetBody(Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite) | |
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SetBow(Sprite, Sprite, Sprite) | |
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SetGloves(Sprite, Sprite) | |
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SetLowerArmor(Sprite, Sprite) | |
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SetUpperArmor(Sprite, Sprite, Sprite, Sprite, Sprite) |
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Assets.FantasyHeroes.Scripts.Character
Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.