CharacterEditor Class

FantasyHeroes Reference

Defines editor's behaviour

Namespace: Assets.FantasyHeroes.Scripts Assembly: Assembly-CSharp (in Assembly-CSharp.dll)

Public Class CharacterEditor 
Inherits MonoBehaviour
This language is not supported or no code example is available.
public class CharacterEditor : MonoBehaviour
This language is not supported or no code example is available.
public ref class CharacterEditor : public MonoBehaviour^
This language is not supported or no code example is available.
public class CharacterEditor 
extends MonoBehaviour
This language is not supported or no code example is available.
Name Description
Public method ClosePalette() Close palette
Public method Flip() Flip character by X-axis
Public method Load() Load character from prefab
Public method Load(string)
Public method Navigate(string) Navigate to URL
Public method OpenPalette(string) Open palette to change sprite color
Public method PickColor(Color) Pick color and apply to sprite
Public method Reset() Remove all equipment
Public method Save() Save character to prefab
Public method Save(string)
Public method Start() Called automatically on app start
Public method SwitchToArmorParts() Switch armor parts mode
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Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Framework

Supported in: 4.6, 4.5, 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1