The following tables list the members exposed by the Character type.
Name | Description | |
---|---|---|
Initialize() | Initialize character renderers with selected sprites | |
OnValidate() | Called automatically when something was changed | |
SetArmor(Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite) | ||
SetBody(Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite) | ||
SetBow(Sprite, Sprite, Sprite) | ||
SetGloves(Sprite, Sprite) | ||
SetLowerArmor(Sprite, Sprite) | ||
SetUpperArmor(Sprite, Sprite, Sprite, Sprite, Sprite) |