Sets the position, velocity, and orientation of the listener (ie. the player).
BOOL BASS_Set3DPosition( BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top );
|pos||The position of the listener... NULL = leave current.|
|vel||The listener's velocity in units (as set with BASS_Set3DFactors) per second... NULL = leave current. This is only used to calculate the doppler effects, and in no way affects the listener's position.|
|front||The direction that the listener's front is pointing... NULL = leave current. This is automatically normalized.|
|top||The direction that the listener's top is pointing... NULL = leave current. This is automatically normalized, and adjusted to be at a right-angle to the front vector if necessary.|
Return valueIf successful, then TRUE is returned, else FALSE is returned. Use BASS_ErrorGetCode to get the error code.
|BASS_ERROR_INIT||BASS_Init has not been successfully called.|
|BASS_ERROR_NO3D||The device was not initialized with 3D support.|
RemarksThe front and top parameters must both be set in a single call, they cannot be set individually. As with all 3D functions, use BASS_Apply3D to apply the changes.
When using multiple devices, the current thread's device setting (as set with BASS_SetDevice) determines which device this function call applies to.