BASS_ChannelPlay
Starts (or resumes) playback of a sample, stream, MOD music, or recording.
BOOL BASS_ChannelPlay(
DWORD handle,
BOOL restart
);
Parameters
handle | The channel handle... a HCHANNEL, HMUSIC, HSTREAM, or HRECORD.
|
restart | Restart playback from the beginning? If handle is a user stream (created with BASS_StreamCreate), its current buffer contents are cleared. If it is a MOD music, its BPM/etc are reset to their initial values.
|
Return value
If successful, TRUE is returned, else FALSE is returned. Use
BASS_ErrorGetCode to get the error code.
Error codes
BASS_ERROR_HANDLE | handle is not a valid channel.
|
BASS_ERROR_START | The output is paused/stopped, use BASS_Start to start it.
|
BASS_ERROR_DECODE | The channel is not playable; it is a "decoding channel".
|
BASS_ERROR_BUFLOST | Should not happen... check that a valid window handle was used with BASS_Init.
|
BASS_ERROR_NOHW | No hardware voices are available (HCHANNEL only). This only occurs if the sample was loaded/created with the BASS_SAMPLE_VAM flag and BASS_VAM_HARDWARE is set in the sample's VAM mode, and there are no hardware voices available to play it.
|
Remarks
When streaming in blocks (BASS_STREAM_BLOCK), the
restart parameter is ignored as it is not possible to go back to the start. The
restart parameter is also of no consequence with recording channels.
See also
BASS_ChannelFlags,
BASS_ChannelGetLevel,
BASS_ChannelGetPosition,
BASS_ChannelIsActive,
BASS_ChannelPause,
BASS_ChannelSetPosition,
BASS_ChannelSetSync,
BASS_ChannelStop,
BASS_ChannelUpdate