BASS_ChannelSetLink
Links two MOD music or stream channels together.
BOOL BASS_ChannelSetLink( DWORD handle, DWORD chan );
Parameters
handle | The channel handle... a HMUSIC or HSTREAM. |
chan | The handle of the channel to have linked with it... a HMUSIC or HSTREAM. |
Return value
If successful, then TRUE is returned, else FALSE is returned. Use BASS_ErrorGetCode to get the error code.Error codes
BASS_ERROR_HANDLE | At least one of handle and chan is not a valid channel. |
BASS_ERROR_DECODE | At least one of handle and chan is a "decoding channel", so cannot be linked. |
BASS_ERROR_ALREADY | chan is already linked to handle. |
BASS_ERROR_UNKNOWN | Some other mystery problem! |
Remarks
Linked channels are started/stopped/paused/resumed together. Links are one-way; for example, channel chan will be started by channel handle, but not vice versa unless another link has been set in that direction.If a linked channel has reached the end, it will not be restarted when a channel it is linked to is started. If you want a linked channel to be restarted, you need to have resetted its position using BASS_ChannelSetPosition beforehand.
Platform-specific
Except for on Windows, linked channels on the same device are guaranteed to start playing simultaneously. On Windows, it is possible for there to be a slight gap between them, but it will generally be shorter (and never longer) than starting them individually.Example
Link 2 streams and play them together.BASS_ChannelSetLink(stream1, stream2); // link stream2 to stream1 BASS_ChannelPlay(stream1, FALSE); // start both streams together