Stereoscopic 3D

Stereoscopic 3D

Stereoscopic 3D

NVIDIA offers several solutions for converting games and programs to stereoscopic 3D and displaying them on the screen. With compatible viewing hardware, you’ll see the image with the perception of depth. There are two primary technologies that NVIDIA offers - consumer stereoscopic 3D and quad-buffered stereoscopic 3D.

Consumer Stereoscopic 3D

Consumer stereoscopic 3D is available using the NVIDIA® Stereoscopic 3D driver which, when used with compatible hardware, allows full-screen stereoscopic 3D viewing of many Direct3D® based games. No other stereoscopic driver software is required.

The following sections explain features and use of consumer stereoscopic 3D:


Quad-Buffered Professional Stereoscopic 3D

Quad-buffered stereoscopic 3D provides each eye with a unique view from a slightly different perspective by using four buffers (front left, front right, back left, back right) rather than the traditional two buffers (front, back).

Quad-buffered stereo requires an OpenGL application using quad-buffered stereo, 3D stereoscopic glasses/displays, and NVIDIA® Quadro® high-end and ultra-high end solutions.

The following sections explain features and use of quad-buffered stereoscopic 3D: