Quad-Buffered Professional 3D Stereo
By combining 3D Stereoscopic glasses, a 3D-ready display, and supported NVIDIA® Quadro® high-end and ultra-high end solutions, any professional application using OpenGL quad-buffered stereo can be viewed in stereoscopic 3D.
Quad buffered stereo uses four buffers (front left, front right, back left, back right) rather than the two buffers (front, back) used in traditional stereo. Quad-buffered stereo lets a user view stereo either in full screen mode or with multiple windows. This technology provides the highest 3D stereoscopic visual quality required by workstation professionals.