SocketTCP.cpp
00001 00002 // 00003 // SFML - Simple and Fast Multimedia Library 00004 // Copyright (C) 2007-2009 Laurent Gomila ([email protected]) 00005 // 00006 // This software is provided 'as-is', without any express or implied warranty. 00007 // In no event will the authors be held liable for any damages arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it freely, 00011 // subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; 00014 // you must not claim that you wrote the original software. 00015 // If you use this software in a product, an acknowledgment 00016 // in the product documentation would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, 00019 // and must not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source distribution. 00022 // 00024 00026 // Headers 00028 #include <SFML/Network/SocketTCP.hpp> 00029 #include <SFML/Network/IPAddress.hpp> 00030 #include <SFML/Network/Packet.hpp> 00031 #include <SFML/Network/SocketHelper.hpp> 00032 #include <algorithm> 00033 #include <iostream> 00034 #include <string.h> 00035 00036 00037 #ifdef _MSC_VER 00038 #pragma warning(disable : 4127) // "conditional expression is constant" generated by the FD_SET macro 00039 #endif 00040 00041 00042 namespace sf 00043 { 00047 SocketTCP::SocketTCP() 00048 { 00049 Create(SocketHelper::InvalidSocket()); 00050 } 00051 00052 00056 void SocketTCP::SetBlocking(bool Blocking) 00057 { 00058 // Make sure our socket is valid 00059 if (!IsValid()) 00060 Create(); 00061 00062 SocketHelper::SetBlocking(mySocket, Blocking); 00063 myIsBlocking = Blocking; 00064 } 00065 00066 00070 Socket::Status SocketTCP::Connect(unsigned short Port, const IPAddress& HostAddress, float Timeout) 00071 { 00072 // Make sure our socket is valid 00073 if (!IsValid()) 00074 Create(); 00075 00076 // Build the host address 00077 sockaddr_in SockAddr; 00078 memset(SockAddr.sin_zero, 0, sizeof(SockAddr.sin_zero)); 00079 SockAddr.sin_addr.s_addr = inet_addr(HostAddress.ToString().c_str()); 00080 SockAddr.sin_family = AF_INET; 00081 SockAddr.sin_port = htons(Port); 00082 00083 if (Timeout <= 0) 00084 { 00085 // ----- We're not using a timeout : just try to connect ----- 00086 00087 if (connect(mySocket, reinterpret_cast<sockaddr*>(&SockAddr), sizeof(SockAddr)) == -1) 00088 { 00089 // Failed to connect 00090 return SocketHelper::GetErrorStatus(); 00091 } 00092 00093 // Connection succeeded 00094 return Socket::Done; 00095 } 00096 else 00097 { 00098 // ----- We're using a timeout : we'll need a few tricks to make it work ----- 00099 00100 // Save the previous blocking state 00101 bool IsBlocking = myIsBlocking; 00102 00103 // Switch to non-blocking to enable our connection timeout 00104 if (IsBlocking) 00105 SetBlocking(false); 00106 00107 // Try to connect to host 00108 if (connect(mySocket, reinterpret_cast<sockaddr*>(&SockAddr), sizeof(SockAddr)) >= 0) 00109 { 00110 // We got instantly connected! (it may no happen a lot...) 00111 return Socket::Done; 00112 } 00113 00114 // Get the error status 00115 Socket::Status Status = SocketHelper::GetErrorStatus(); 00116 00117 // If we were in non-blocking mode, return immediatly 00118 if (!IsBlocking) 00119 return Status; 00120 00121 // Otherwise, wait until something happens to our socket (success, timeout or error) 00122 if (Status == Socket::NotReady) 00123 { 00124 // Setup the selector 00125 fd_set Selector; 00126 FD_ZERO(&Selector); 00127 FD_SET(mySocket, &Selector); 00128 00129 // Setup the timeout 00130 timeval Time; 00131 Time.tv_sec = static_cast<long>(Timeout); 00132 Time.tv_usec = (static_cast<long>(Timeout * 1000) % 1000) * 1000; 00133 00134 // Wait for something to write on our socket (which means that the connection request has returned) 00135 if (select(static_cast<int>(mySocket + 1), NULL, &Selector, NULL, &Time) > 0) 00136 { 00137 // At this point the connection may have been either accepted or refused. 00138 // To know whether it's a success or a failure, we try to retrieve the name of the connected peer 00139 SocketHelper::LengthType Size = sizeof(SockAddr); 00140 if (getpeername(mySocket, reinterpret_cast<sockaddr*>(&SockAddr), &Size) != -1) 00141 { 00142 // Connection accepted 00143 Status = Socket::Done; 00144 } 00145 else 00146 { 00147 // Connection failed 00148 Status = SocketHelper::GetErrorStatus(); 00149 } 00150 } 00151 else 00152 { 00153 // Failed to connect before timeout is over 00154 Status = SocketHelper::GetErrorStatus(); 00155 } 00156 } 00157 00158 // Switch back to blocking mode 00159 SetBlocking(true); 00160 00161 return Status; 00162 } 00163 } 00164 00165 00169 bool SocketTCP::Listen(unsigned short Port) 00170 { 00171 // Make sure our socket is valid 00172 if (!IsValid()) 00173 Create(); 00174 00175 // Build the address 00176 sockaddr_in SockAddr; 00177 memset(SockAddr.sin_zero, 0, sizeof(SockAddr.sin_zero)); 00178 SockAddr.sin_addr.s_addr = htonl(INADDR_ANY); 00179 SockAddr.sin_family = AF_INET; 00180 SockAddr.sin_port = htons(Port); 00181 00182 // Bind the socket to the specified port 00183 if (bind(mySocket, reinterpret_cast<sockaddr*>(&SockAddr), sizeof(SockAddr)) == -1) 00184 { 00185 // Not likely to happen, but... 00186 std::cerr << "Failed to bind socket to port " << Port << std::endl; 00187 return false; 00188 } 00189 00190 // Listen to the bound port 00191 if (listen(mySocket, 0) == -1) 00192 { 00193 // Oops, socket is deaf 00194 std::cerr << "Failed to listen to port " << Port << std::endl; 00195 return false; 00196 } 00197 00198 return true; 00199 } 00200 00201 00206 Socket::Status SocketTCP::Accept(SocketTCP& Connected, IPAddress* Address) 00207 { 00208 // Address that will be filled with client informations 00209 sockaddr_in ClientAddress; 00210 SocketHelper::LengthType Length = sizeof(ClientAddress); 00211 00212 // Accept a new connection 00213 Connected = accept(mySocket, reinterpret_cast<sockaddr*>(&ClientAddress), &Length); 00214 00215 // Check errors 00216 if (!Connected.IsValid()) 00217 { 00218 if (Address) 00219 *Address = IPAddress(); 00220 00221 return SocketHelper::GetErrorStatus(); 00222 } 00223 00224 // Fill address if requested 00225 if (Address) 00226 *Address = IPAddress(inet_ntoa(ClientAddress.sin_addr)); 00227 00228 return Socket::Done; 00229 } 00230 00231 00235 Socket::Status SocketTCP::Send(const char* Data, std::size_t Size) 00236 { 00237 // First check that socket is valid 00238 if (!IsValid()) 00239 return Socket::Error; 00240 00241 // Check parameters 00242 if (Data && Size) 00243 { 00244 // Loop until every byte has been sent 00245 int Sent = 0; 00246 int SizeToSend = static_cast<int>(Size); 00247 for (int Length = 0; Length < SizeToSend; Length += Sent) 00248 { 00249 // Send a chunk of data 00250 Sent = send(mySocket, Data + Length, SizeToSend - Length, 0); 00251 00252 // Check if an error occured 00253 if (Sent <= 0) 00254 return SocketHelper::GetErrorStatus(); 00255 } 00256 00257 return Socket::Done; 00258 } 00259 else 00260 { 00261 // Error... 00262 std::cerr << "Cannot send data over the network (invalid parameters)" << std::endl; 00263 return Socket::Error; 00264 } 00265 } 00266 00267 00272 Socket::Status SocketTCP::Receive(char* Data, std::size_t MaxSize, std::size_t& SizeReceived) 00273 { 00274 // First clear the size received 00275 SizeReceived = 0; 00276 00277 // Check that socket is valid 00278 if (!IsValid()) 00279 return Socket::Error; 00280 00281 // Check parameters 00282 if (Data && MaxSize) 00283 { 00284 // Receive a chunk of bytes 00285 int Received = recv(mySocket, Data, static_cast<int>(MaxSize), 0); 00286 00287 // Check the number of bytes received 00288 if (Received > 0) 00289 { 00290 SizeReceived = static_cast<std::size_t>(Received); 00291 return Socket::Done; 00292 } 00293 else if (Received == 0) 00294 { 00295 return Socket::Disconnected; 00296 } 00297 else 00298 { 00299 return SocketHelper::GetErrorStatus(); 00300 } 00301 } 00302 else 00303 { 00304 // Error... 00305 std::cerr << "Cannot receive data from the network (invalid parameters)" << std::endl; 00306 return Socket::Error; 00307 } 00308 } 00309 00310 00314 Socket::Status SocketTCP::Send(Packet& PacketToSend) 00315 { 00316 // Get the data to send from the packet 00317 std::size_t DataSize = 0; 00318 const char* Data = PacketToSend.OnSend(DataSize); 00319 00320 // Send the packet size 00321 Uint32 PacketSize = htonl(static_cast<unsigned long>(DataSize)); 00322 Send(reinterpret_cast<const char*>(&PacketSize), sizeof(PacketSize)); 00323 00324 // Send the packet data 00325 if (PacketSize > 0) 00326 { 00327 return Send(Data, DataSize); 00328 } 00329 else 00330 { 00331 return Socket::Done; 00332 } 00333 } 00334 00335 00340 Socket::Status SocketTCP::Receive(Packet& PacketToReceive) 00341 { 00342 // We start by getting the size of the incoming packet 00343 Uint32 PacketSize = 0; 00344 std::size_t Received = 0; 00345 if (myPendingPacketSize < 0) 00346 { 00347 // Loop until we've received the entire size of the packet 00348 // (even a 4 bytes variable may be received in more than one call) 00349 while (myPendingHeaderSize < sizeof(myPendingHeader)) 00350 { 00351 char* Data = reinterpret_cast<char*>(&myPendingHeader) + myPendingHeaderSize; 00352 Socket::Status Status = Receive(Data, sizeof(myPendingHeader) - myPendingHeaderSize, Received); 00353 myPendingHeaderSize += Received; 00354 00355 if (Status != Socket::Done) 00356 return Status; 00357 } 00358 00359 PacketSize = ntohl(myPendingHeader); 00360 myPendingHeaderSize = 0; 00361 } 00362 else 00363 { 00364 // There is a pending packet : we already know its size 00365 PacketSize = myPendingPacketSize; 00366 } 00367 00368 // Then loop until we receive all the packet data 00369 char Buffer[1024]; 00370 while (myPendingPacket.size() < PacketSize) 00371 { 00372 // Receive a chunk of data 00373 std::size_t SizeToGet = std::min(static_cast<std::size_t>(PacketSize - myPendingPacket.size()), sizeof(Buffer)); 00374 Socket::Status Status = Receive(Buffer, SizeToGet, Received); 00375 if (Status != Socket::Done) 00376 { 00377 // We must save the size of the pending packet until we can receive its content 00378 if (Status == Socket::NotReady) 00379 myPendingPacketSize = PacketSize; 00380 return Status; 00381 } 00382 00383 // Append it into the packet 00384 if (Received > 0) 00385 { 00386 myPendingPacket.resize(myPendingPacket.size() + Received); 00387 char* Begin = &myPendingPacket[0] + myPendingPacket.size() - Received; 00388 memcpy(Begin, Buffer, Received); 00389 } 00390 } 00391 00392 // We have received all the datas : we can copy it to the user packet, and clear our internal packet 00393 PacketToReceive.Clear(); 00394 if (!myPendingPacket.empty()) 00395 PacketToReceive.OnReceive(&myPendingPacket[0], myPendingPacket.size()); 00396 myPendingPacket.clear(); 00397 myPendingPacketSize = -1; 00398 00399 return Socket::Done; 00400 } 00401 00402 00406 bool SocketTCP::Close() 00407 { 00408 if (IsValid()) 00409 { 00410 if (!SocketHelper::Close(mySocket)) 00411 { 00412 std::cerr << "Failed to close socket" << std::endl; 00413 return false; 00414 } 00415 00416 mySocket = SocketHelper::InvalidSocket(); 00417 } 00418 00419 myIsBlocking = true; 00420 00421 return true; 00422 } 00423 00424 00429 bool SocketTCP::IsValid() const 00430 { 00431 return mySocket != SocketHelper::InvalidSocket(); 00432 } 00433 00434 00438 bool SocketTCP::operator ==(const SocketTCP& Other) const 00439 { 00440 return mySocket == Other.mySocket; 00441 } 00442 00443 00447 bool SocketTCP::operator !=(const SocketTCP& Other) const 00448 { 00449 return mySocket != Other.mySocket; 00450 } 00451 00452 00458 bool SocketTCP::operator <(const SocketTCP& Other) const 00459 { 00460 return mySocket < Other.mySocket; 00461 } 00462 00463 00468 SocketTCP::SocketTCP(SocketHelper::SocketType Descriptor) 00469 { 00470 Create(Descriptor); 00471 } 00472 00473 00477 void SocketTCP::Create(SocketHelper::SocketType Descriptor) 00478 { 00479 // Use the given socket descriptor, or get a new one 00480 mySocket = Descriptor ? Descriptor : socket(PF_INET, SOCK_STREAM, 0); 00481 myIsBlocking = true; 00482 00483 // Reset the pending packet 00484 myPendingHeaderSize = 0; 00485 myPendingPacket.clear(); 00486 myPendingPacketSize = -1; 00487 00488 // Setup default options 00489 if (IsValid()) 00490 { 00491 // To avoid the "Address already in use" error message when trying to bind to the same port 00492 int Yes = 1; 00493 if (setsockopt(mySocket, SOL_SOCKET, SO_REUSEADDR, reinterpret_cast<char*>(&Yes), sizeof(Yes)) == -1) 00494 { 00495 std::cerr << "Failed to set socket option \"SO_REUSEADDR\" ; " 00496 << "binding to a same port may fail if too fast" << std::endl; 00497 } 00498 00499 // Disable the Nagle algorithm (ie. removes buffering of TCP packets) 00500 if (setsockopt(mySocket, IPPROTO_TCP, TCP_NODELAY, reinterpret_cast<char*>(&Yes), sizeof(Yes)) == -1) 00501 { 00502 std::cerr << "Failed to set socket option \"TCP_NODELAY\" ; " 00503 << "all your TCP packets will be buffered" << std::endl; 00504 } 00505 00506 // Set blocking by default (should always be the case anyway) 00507 SetBlocking(true); 00508 } 00509 } 00510 00511 } // namespace sf
:: Copyright © 2007-2008 Laurent Gomila, all rights reserved :: Documentation generated by doxygen 1.5.2 ::