Photon Unity Networking
v1.91
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- s -
- SendAcksOnly() : ExitGames.Client.Photon.Chat.ChatClient
- SendNext() : PhotonStream , PhotonStreamQueue
- SendOutgoingCommands() : PhotonNetwork
- SendPrivateMessage() : ExitGames.Client.Photon.Chat.ChatClient
- Serialize() : PhotonStream , PhotonStreamQueue
- SerializeView() : PhotonView
- Service() : ExitGames.Client.Photon.Chat.ChatClient
- SetAuthPostData() : AuthenticationValues , ExitGames.Client.Photon.Chat.AuthenticationValues
- SetCustomProperties() : PhotonPlayer , Room
- SetExpectedUsers() : Room
- SetInterestGroups() : PhotonNetwork
- SetLayerSynchronized() : PhotonAnimatorView
- SetLevelPrefix() : PhotonNetwork
- SetMasterClient() : PhotonNetwork
- SetOnlineStatus() : ExitGames.Client.Photon.Chat.ChatClient
- SetParameterSynchronized() : PhotonAnimatorView
- SetPlayerCustomProperties() : PhotonNetwork
- SetPropertiesListedInLobby() : Room
- SetReadStream() : PhotonStream
- SetReceivingEnabled() : PhotonNetwork
- SetSendingEnabled() : PhotonNetwork
- SetSynchronizedValues() : PhotonTransformView , PhotonTransformViewPositionControl
- Start() : PhotonLagSimulationGui , PhotonStatsGui
- StartPing() : PingMonoEditor
- StopThread() : ExitGames.Client.Photon.Chat.ChatClient
- StripKeysWithNullValues() : Extensions
- StripToStringKeys() : Extensions
- Subscribe() : ExitGames.Client.Photon.Chat.ChatClient
- SwitchToProtocol() : PhotonNetwork