Photon Unity Networking v1.91
|PUN's NetworkView replacement class for networking. Use it like a NetworkView. More...|
Enumeration Type Documentation
Options to define how Ownership Transfer is handled per PhotonView.
This setting affects how RequestOwnership and TransferOwnership work at runtime.
Ownership is fixed. Instantiated objects stick with their creator, scene objects always belong to the Master Client.
Ownership can be taken away from the current owner who can't object.
Ownership can be requested with PhotonView.RequestOwnership but the current owner has to agree to give up ownership.
The current owner has to implement IPunCallbacks.OnOwnershipRequest to react to the ownership request.