Photon Unity Networking
v1.91
|
Public Member Functions |
Public Attributes |
Static Public Attributes |
Properties |
List of all members
TypedLobby Class Reference
Refers to a specific lobby (and type) on the server. More...
Inherited by TypedLobbyInfo.
Public Member Functions | |
TypedLobby () | |
TypedLobby (string name, LobbyType type) | |
override string | ToString () |
Public Attributes | |
string | Name |
Name of the lobby this game gets added to. Default: null, attached to default lobby. Lobbies are unique per lobbyName plus lobbyType, so the same name can be used when several types are existing. More... | |
LobbyType | Type |
Type of the (named)lobby this game gets added to More... | |
Static Public Attributes | |
static readonly TypedLobby | Default = new TypedLobby() |
Properties | |
bool | IsDefault [get] |
Detailed Description
Refers to a specific lobby (and type) on the server.
The name and type are the unique identifier for a lobby.
Join a lobby via PhotonNetwork.JoinLobby(TypedLobby lobby).
The current lobby is stored in PhotonNetwork.lobby.
Constructor & Destructor Documentation
TypedLobby.TypedLobby | ( | ) |
TypedLobby.TypedLobby | ( | string | name, |
LobbyType | type | ||
) |
Member Function Documentation
override string TypedLobby.ToString | ( | ) |
Member Data Documentation
|
static |
string TypedLobby.Name |
Name of the lobby this game gets added to. Default: null, attached to default lobby. Lobbies are unique per lobbyName plus lobbyType, so the same name can be used when several types are existing.
LobbyType TypedLobby.Type |
Type of the (named)lobby this game gets added to
Property Documentation
|
get |