AddFriends(string[] friends) | ExitGames.Client.Photon.Chat.ChatClient | |
AppId | ExitGames.Client.Photon.Chat.ChatClient | |
AppVersion | ExitGames.Client.Photon.Chat.ChatClient | |
AuthValues | ExitGames.Client.Photon.Chat.ChatClient | |
CanChat | ExitGames.Client.Photon.Chat.ChatClient | |
CanChatInChannel(string channelName) | ExitGames.Client.Photon.Chat.ChatClient | |
ChatClient(IChatClientListener listener, ConnectionProtocol protocol=ConnectionProtocol.Udp) | ExitGames.Client.Photon.Chat.ChatClient | |
chatPeer | ExitGames.Client.Photon.Chat.ChatClient | |
ChatRegion | ExitGames.Client.Photon.Chat.ChatClient | |
Connect(string appId, string appVersion, AuthenticationValues authValues) | ExitGames.Client.Photon.Chat.ChatClient | |
DebugOut | ExitGames.Client.Photon.Chat.ChatClient | |
Disconnect() | ExitGames.Client.Photon.Chat.ChatClient | |
DisconnectedCause | ExitGames.Client.Photon.Chat.ChatClient | |
FrontendAddress | ExitGames.Client.Photon.Chat.ChatClient | |
GetPrivateChannelNameByUser(string userName) | ExitGames.Client.Photon.Chat.ChatClient | |
MessageLimit | ExitGames.Client.Photon.Chat.ChatClient | |
NameServerAddress | ExitGames.Client.Photon.Chat.ChatClient | |
PrivateChannels | ExitGames.Client.Photon.Chat.ChatClient | |
PublicChannels | ExitGames.Client.Photon.Chat.ChatClient | |
PublishMessage(string channelName, object message, bool forwardAsWebhook=false) | ExitGames.Client.Photon.Chat.ChatClient | |
RemoveFriends(string[] friends) | ExitGames.Client.Photon.Chat.ChatClient | |
SendAcksOnly() | ExitGames.Client.Photon.Chat.ChatClient | |
SendPrivateMessage(string target, object message, bool forwardAsWebhook=false) | ExitGames.Client.Photon.Chat.ChatClient | |
SendPrivateMessage(string target, object message, bool encrypt, bool forwardAsWebhook) | ExitGames.Client.Photon.Chat.ChatClient | |
Service() | ExitGames.Client.Photon.Chat.ChatClient | |
SetOnlineStatus(int status) | ExitGames.Client.Photon.Chat.ChatClient | |
SetOnlineStatus(int status, object message) | ExitGames.Client.Photon.Chat.ChatClient | |
SocketImplementationConfig | ExitGames.Client.Photon.Chat.ChatClient | |
State | ExitGames.Client.Photon.Chat.ChatClient | |
StopThread() | ExitGames.Client.Photon.Chat.ChatClient | |
Subscribe(string[] channels) | ExitGames.Client.Photon.Chat.ChatClient | |
Subscribe(string[] channels, int messagesFromHistory) | ExitGames.Client.Photon.Chat.ChatClient | |
TransportProtocol | ExitGames.Client.Photon.Chat.ChatClient | |
TryGetChannel(string channelName, bool isPrivate, out ChatChannel channel) | ExitGames.Client.Photon.Chat.ChatClient | |
TryGetChannel(string channelName, out ChatChannel channel) | ExitGames.Client.Photon.Chat.ChatClient | |
Unsubscribe(string[] channels) | ExitGames.Client.Photon.Chat.ChatClient | |
UseBackgroundWorkerForSending | ExitGames.Client.Photon.Chat.ChatClient | |
UserId | ExitGames.Client.Photon.Chat.ChatClient | |