Photon Unity Networking: Member List

Photon Unity Networking

ExitGames.Client.Photon.Chat.ChatClient Member List

This is the complete list of members for ExitGames.Client.Photon.Chat.ChatClient, including all inherited members.

AddFriends(string[] friends)ExitGames.Client.Photon.Chat.ChatClient
AppIdExitGames.Client.Photon.Chat.ChatClient
AppVersionExitGames.Client.Photon.Chat.ChatClient
AuthValuesExitGames.Client.Photon.Chat.ChatClient
CanChatExitGames.Client.Photon.Chat.ChatClient
CanChatInChannel(string channelName)ExitGames.Client.Photon.Chat.ChatClient
ChatClient(IChatClientListener listener, ConnectionProtocol protocol=ConnectionProtocol.Udp)ExitGames.Client.Photon.Chat.ChatClient
chatPeerExitGames.Client.Photon.Chat.ChatClient
ChatRegionExitGames.Client.Photon.Chat.ChatClient
Connect(string appId, string appVersion, AuthenticationValues authValues)ExitGames.Client.Photon.Chat.ChatClient
DebugOutExitGames.Client.Photon.Chat.ChatClient
Disconnect()ExitGames.Client.Photon.Chat.ChatClient
DisconnectedCauseExitGames.Client.Photon.Chat.ChatClient
FrontendAddressExitGames.Client.Photon.Chat.ChatClient
GetPrivateChannelNameByUser(string userName)ExitGames.Client.Photon.Chat.ChatClient
MessageLimitExitGames.Client.Photon.Chat.ChatClient
NameServerAddressExitGames.Client.Photon.Chat.ChatClient
PrivateChannelsExitGames.Client.Photon.Chat.ChatClient
PublicChannelsExitGames.Client.Photon.Chat.ChatClient
PublishMessage(string channelName, object message, bool forwardAsWebhook=false)ExitGames.Client.Photon.Chat.ChatClient
RemoveFriends(string[] friends)ExitGames.Client.Photon.Chat.ChatClient
SendAcksOnly()ExitGames.Client.Photon.Chat.ChatClient
SendPrivateMessage(string target, object message, bool forwardAsWebhook=false)ExitGames.Client.Photon.Chat.ChatClient
SendPrivateMessage(string target, object message, bool encrypt, bool forwardAsWebhook)ExitGames.Client.Photon.Chat.ChatClient
Service()ExitGames.Client.Photon.Chat.ChatClient
SetOnlineStatus(int status)ExitGames.Client.Photon.Chat.ChatClient
SetOnlineStatus(int status, object message)ExitGames.Client.Photon.Chat.ChatClient
SocketImplementationConfigExitGames.Client.Photon.Chat.ChatClient
StateExitGames.Client.Photon.Chat.ChatClient
StopThread()ExitGames.Client.Photon.Chat.ChatClient
Subscribe(string[] channels)ExitGames.Client.Photon.Chat.ChatClient
Subscribe(string[] channels, int messagesFromHistory)ExitGames.Client.Photon.Chat.ChatClient
TransportProtocolExitGames.Client.Photon.Chat.ChatClient
TryGetChannel(string channelName, bool isPrivate, out ChatChannel channel)ExitGames.Client.Photon.Chat.ChatClient
TryGetChannel(string channelName, out ChatChannel channel)ExitGames.Client.Photon.Chat.ChatClient
Unsubscribe(string[] channels)ExitGames.Client.Photon.Chat.ChatClient
UseBackgroundWorkerForSendingExitGames.Client.Photon.Chat.ChatClient
UserIdExitGames.Client.Photon.Chat.ChatClient
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