#include "NiteCAPI.h"
#include <OpenNI.h>
#include "NiteEnums.h"
Go to the source code of this file.
Classes |
class | nite::Array< T > |
class | nite::BoundingBox |
class | nite::GestureData |
class | nite::HandData |
class | nite::HandTracker |
class | nite::HandTrackerFrameRef |
class | nite::HandTracker::NewFrameListener |
class | nite::UserTracker::NewFrameListener |
class | nite::NiTE |
class | nite::Plane |
class | nite::Point3f |
class | nite::PoseData |
class | nite::Quaternion |
class | nite::Skeleton |
class | nite::SkeletonJoint |
class | nite::UserData |
class | nite::UserMap |
class | nite::UserTracker |
class | nite::UserTrackerFrameRef |
Namespaces |
namespace | nite |
Typedefs |
typedef short int | nite::HandId |
typedef short int | nite::UserId |
Enumerations |
enum | nite::GestureType { nite::GESTURE_WAVE,
nite::GESTURE_CLICK,
nite::GESTURE_HAND_RAISE
} |
enum | nite::JointType {
nite::JOINT_HEAD,
nite::JOINT_NECK,
nite::JOINT_LEFT_SHOULDER,
nite::JOINT_RIGHT_SHOULDER,
nite::JOINT_LEFT_ELBOW,
nite::JOINT_RIGHT_ELBOW,
nite::JOINT_LEFT_HAND,
nite::JOINT_RIGHT_HAND,
nite::JOINT_TORSO,
nite::JOINT_LEFT_HIP,
nite::JOINT_RIGHT_HIP,
nite::JOINT_LEFT_KNEE,
nite::JOINT_RIGHT_KNEE,
nite::JOINT_LEFT_FOOT,
nite::JOINT_RIGHT_FOOT
} |
enum | nite::PoseType { nite::POSE_PSI,
nite::POSE_CROSSED_HANDS
} |
enum | nite::SkeletonState {
nite::SKELETON_NONE,
nite::SKELETON_CALIBRATING,
nite::SKELETON_TRACKED,
nite::SKELETON_CALIBRATION_ERROR_NOT_IN_POSE,
nite::SKELETON_CALIBRATION_ERROR_HANDS,
nite::SKELETON_CALIBRATION_ERROR_HEAD,
nite::SKELETON_CALIBRATION_ERROR_LEGS,
nite::SKELETON_CALIBRATION_ERROR_TORSO
} |
enum | nite::Status { nite::STATUS_OK,
nite::STATUS_ERROR,
nite::STATUS_BAD_USER_ID,
nite::STATUS_OUT_OF_FLOW
} |