nvidia::apex::ExplicitSubmeshData Struct Reference
#include <ExplicitHierarchicalMesh.h>
Public Types | |
enum | { MaterialNameBufferSize = 1024 } |
Public Member Functions | |
bool | operator== (const ExplicitSubmeshData &data) const |
bool | operator!= (const ExplicitSubmeshData &data) const |
Public Attributes | |
char | mMaterialName [MaterialNameBufferSize] |
ExplicitVertexFormat | mVertexFormat |
Detailed Description
This is used when authoring an RenderMeshAsset.
This is the per-submesh data: the material name, and vertex format.
Member Enumeration Documentation
anonymous enum |
Enum for storing material name buffer size
Member Function Documentation
bool nvidia::apex::ExplicitSubmeshData::operator!= | ( | const ExplicitSubmeshData & | data | ) | const [inline] |
Not equal operator for ExplicitSubmeshData
bool nvidia::apex::ExplicitSubmeshData::operator== | ( | const ExplicitSubmeshData & | data | ) | const [inline] |
Equal operator for ExplicitSubmeshData
Member Data Documentation
char nvidia::apex::ExplicitSubmeshData::mMaterialName[MaterialNameBufferSize] |
Material name char buffer
Explicit vertex format
- See also:
- ExplicitVertexFormat
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:58:38 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.