APEX Framework: nvidia::apex::ExplicitSubmeshData Struct Reference

NVIDIA APEX

nvidia::apex::ExplicitSubmeshData Struct Reference

#include <ExplicitHierarchicalMesh.h>

List of all members.

Public Types

enum  { MaterialNameBufferSize = 1024 }

Public Member Functions

bool operator== (const ExplicitSubmeshData &data) const
bool operator!= (const ExplicitSubmeshData &data) const

Public Attributes

char mMaterialName [MaterialNameBufferSize]
ExplicitVertexFormat mVertexFormat

Detailed Description

ExplicitSubmeshData

This is used when authoring an RenderMeshAsset.

This is the per-submesh data: the material name, and vertex format.


Member Enumeration Documentation

anonymous enum

Enum for storing material name buffer size


Member Function Documentation

bool nvidia::apex::ExplicitSubmeshData::operator!= ( const ExplicitSubmeshData data) const [inline]

Not equal operator for ExplicitSubmeshData

bool nvidia::apex::ExplicitSubmeshData::operator== ( const ExplicitSubmeshData data) const [inline]

Equal operator for ExplicitSubmeshData


Member Data Documentation

Material name char buffer


The documentation for this struct was generated from the following file:

Generated on Fri Dec 15 2017 13:58:38
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