nvidia::apex::DestructibleActorSyncState Struct Reference
#include <DestructibleActor.h>
Public Attributes | |
uint32_t | damageEventFilterDepth |
dictates the (inclusive) maximum depth at which damage events will be buffered. | |
uint32_t | fractureEventFilterDepth |
dictates the (inclusive) maximum depth at which fracture events will be buffered. |
Detailed Description
Tweak-able parameters on source-side for controlling the actor sync state.
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:58:38
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