APEX Framework: nvidia::apex::DestructibleActorSyncState Struct Reference

NVIDIA APEX

nvidia::apex::DestructibleActorSyncState Struct Reference

#include <DestructibleActor.h>

List of all members.

Public Attributes

uint32_t damageEventFilterDepth
 dictates the (inclusive) maximum depth at which damage events will be buffered.
uint32_t fractureEventFilterDepth
 dictates the (inclusive) maximum depth at which fracture events will be buffered.

Detailed Description

Tweak-able parameters on source-side for controlling the actor sync state.


The documentation for this struct was generated from the following file:

Generated on Fri Dec 15 2017 13:58:38

Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.